IDEAS home Printed from https://ideas.repec.org/a/gam/jijerp/v19y2022i6p3536-d772582.html
   My bibliography  Save this article

A Pilot Study of Interactive-Video Games in People with Mild Cognitive Impairment

Author

Listed:
  • Yu-Fang Lin

    (School of Nursing, College of Nursing, Taipei Medical University, Taipei 11031, Taiwan)

  • Megan F. Liu

    (School of Gerontology Health Management, College of Nursing, Taipei Medical University, Taipei 11031, Taiwan)

  • Mu-Hsing Ho

    (School of Nursing, LKS Faculty of Medicine, The University of Hong Kong, Pokfulam, Hong Kong)

  • Yen-Kuang Lin

    (Graduate Institute of Athletics and Coaching Science, College of Athletics, National Taiwan Sport University, Taoyuan 33301, Taiwan)

  • Yu-Ling Hsiao

    (Department of Nursing, College of Medicine, Fu Jen Catholic University, New Taipei City 242062, Taiwan)

  • Ming-Hsu Wang

    (Center for General Education, Taipei Medical University, Taipei 11031, Taiwan
    College of Interdisciplinary Studies, Taipei Medical University, Taipei 11031, Taiwan)

  • Chia-Chi Chang

    (School of Gerontology Health Management, College of Nursing, Taipei Medical University, Taipei 11031, Taiwan
    College of Interdisciplinary Studies, Taipei Medical University, Taipei 11031, Taiwan)

  • Jed Montayre

    (School of Nursing and Midwifery, Western Sydney University, Sydney, NSW 2560, Australia)

Abstract

Early preventive strategies for improving cognitive function are crucial for people with mild cognitive impairment (MCI). Cognitive training exercises may improve cognitive functioning. However, there was limited evidence from training programs that combined cognitive-specific and physical activities, particularly in using interactive video games as interventions. This study aimed to evaluate the feasibility and effects of the interactive-video games on cognitive function, physical function, mood status and quality of life in community-dwelling people with MCI. A quasi-experimental study was undertaken. Participants in the intervention group received 60 min group-based training program once per week for 12 weeks. A generalised estimating equation (GEE) was used to examine the main effect, interactions and changes in outcomes over time. Sixteen participants completed the trial with eight in the intervention group and eight in the comparison group. The tolerable acceptance rate, perfect attendance rate, high satisfaction with the training content, and no injuries or falls demonstrated the feasibility of this program. The scores of cognitive function increased in both groups and the interaction between time and groups were significant over 12 weeks of training ( p < 0.05). As the result, we determined that interactive-video games can be a safe, feasible, enjoyable intervention and user-friendly among people with MCI in community settings.

Suggested Citation

  • Yu-Fang Lin & Megan F. Liu & Mu-Hsing Ho & Yen-Kuang Lin & Yu-Ling Hsiao & Ming-Hsu Wang & Chia-Chi Chang & Jed Montayre, 2022. "A Pilot Study of Interactive-Video Games in People with Mild Cognitive Impairment," IJERPH, MDPI, vol. 19(6), pages 1-14, March.
  • Handle: RePEc:gam:jijerp:v:19:y:2022:i:6:p:3536-:d:772582
    as

    Download full text from publisher

    File URL: https://www.mdpi.com/1660-4601/19/6/3536/pdf
    Download Restriction: no

    File URL: https://www.mdpi.com/1660-4601/19/6/3536/
    Download Restriction: no
    ---><---

    References listed on IDEAS

    as
    1. M. J. Koepp & R. N. Gunn & A. D. Lawrence & V. J. Cunningham & A. Dagher & T. Jones & D. J. Brooks & C. J. Bench & P. M. Grasby, 1998. "Evidence for striatal dopamine release during a video game," Nature, Nature, vol. 393(6682), pages 266-268, May.
    Full references (including those not matched with items on IDEAS)

    Most related items

    These are the items that most often cite the same works as this one and are cited by the same works as this one.
    1. Brice Corgnet & Roberto Hernán-González & Eric Schniter, 2015. "Why real leisure really matters: incentive effects on real effort in the laboratory," Experimental Economics, Springer;Economic Science Association, vol. 18(2), pages 284-301, June.
    2. Michaela Rice & Alexis Lease & MaLia Walker & Kira Bailey, 2021. "Shooting Your Accuracy in the Foot? Examining the Short-Term Effect of Playing an Action or Strategy Video Game on Cognitive Control," IJERPH, MDPI, vol. 18(15), pages 1-13, July.
    3. Geoffrey L. Ream & Luther C. Elliott & Eloise Dunlap, 2011. "Playing Video Games While Using or Feeling the Effects of Substances: Associations with Substance Use Problems," IJERPH, MDPI, vol. 8(10), pages 1-20, October.
    4. Sally Radovick & Eli Hershkovitz & Aline Kalisvaart & Marco Koning & Kristine Paridaens & Maged N. Kamel Boulos, 2018. "Gamification Concepts to Promote and Maintain Therapy Adherence in Children with Growth Hormone Deficiency," J, MDPI, vol. 1(1), pages 1-10, August.
    5. Valerio Ricci & Domenico De Berardis & Giuseppe Maina & Giovanni Martinotti, 2023. "Internet Gaming Disorders and Early Onset Psychosis in Young People: A Case Study and Clinical Observations," IJERPH, MDPI, vol. 20(5), pages 1-10, February.
    6. Scott Cunningham & Benjamin Engelstätter & Michael R. Ward, 2016. "Violent Video Games and Violent Crime," Southern Economic Journal, John Wiley & Sons, vol. 82(4), pages 1247-1265, April.

    Corrections

    All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:gam:jijerp:v:19:y:2022:i:6:p:3536-:d:772582. See general information about how to correct material in RePEc.

    If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.

    If CitEc recognized a bibliographic reference but did not link an item in RePEc to it, you can help with this form .

    If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.

    For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: MDPI Indexing Manager (email available below). General contact details of provider: https://www.mdpi.com .

    Please note that corrections may take a couple of weeks to filter through the various RePEc services.

    IDEAS is a RePEc service. RePEc uses bibliographic data supplied by the respective publishers.