IDEAS home Printed from https://ideas.repec.org/a/gam/jijerp/v19y2022i14p8551-d861774.html
   My bibliography  Save this article

Change in Blink Rate in the Metaverse VR HMD and AR Glasses Environment

Author

Listed:
  • Jungho Kim

    (Immersive Content Device Technology Research Center, Kwangwoon University, Seoul 01897, Korea)

  • Leehwan Hwang

    (Department of Plasma Bio-Display, Kwangwoon University, Seoul 01897, Korea)

  • Soonchul Kwon

    (Graduate School of Smart Convergence, Kwangwoon University, Seoul 01897, Korea)

  • Seunghyun Lee

    (Ingenium College, Kwangwoon University, Seoul 01897, Korea)

Abstract

Blink rate, a major physiological response in humans, directly affects ocular diseases such as keratitis and dry eye. The blink rate in normal eyes appears at a constant frequency of 6–30 times per minute and is constant for each individual. In a previous study, the blink rate decreased when viewing content with high intensity and realism. Therefore, we tried to investigate the change in blink rate when viewing the content in VR HMD (virtual reality head-mounted display) and AR (augmented reality) glasses environments. We compared and analyzed the blink rate in four environments: natural state, viewing monitor, viewing VR HMD, and viewing AR glasses. Twenty-one participants (age, 26.87 ± 3.31 years) viewed the content for 1 min in four environments. One-way repeated ANOVA was used to analyze the blink rate changes. The study showed that the blink rate was decreased in the monitor, VR HMD, and AR glasses environments compared to that in the natural environment. Comparing the VR HMD environment with the AR glasses environment showed that the blink rate decreased in the VR HMD environment. The results of this study can be used for content use safety recommendations (guidelines for safe use of contents due to decreased blink rate) in the VR HMD and AR glasses environments, which are currently attracting attention in the metaverse.

Suggested Citation

  • Jungho Kim & Leehwan Hwang & Soonchul Kwon & Seunghyun Lee, 2022. "Change in Blink Rate in the Metaverse VR HMD and AR Glasses Environment," IJERPH, MDPI, vol. 19(14), pages 1-13, July.
  • Handle: RePEc:gam:jijerp:v:19:y:2022:i:14:p:8551-:d:861774
    as

    Download full text from publisher

    File URL: https://www.mdpi.com/1660-4601/19/14/8551/pdf
    Download Restriction: no

    File URL: https://www.mdpi.com/1660-4601/19/14/8551/
    Download Restriction: no
    ---><---

    Corrections

    All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:gam:jijerp:v:19:y:2022:i:14:p:8551-:d:861774. See general information about how to correct material in RePEc.

    If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.

    We have no bibliographic references for this item. You can help adding them by using this form .

    If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.

    For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: MDPI Indexing Manager (email available below). General contact details of provider: https://www.mdpi.com .

    Please note that corrections may take a couple of weeks to filter through the various RePEc services.

    IDEAS is a RePEc service. RePEc uses bibliographic data supplied by the respective publishers.