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The Effect of Virtual Reality Games on the Gross Motor Skills of Children with Cerebral Palsy: A Meta-Analysis of Randomized Controlled Trials

Author

Listed:
  • Zhanbing Ren

    (Department of Physical Education, Shenzhen University, Shenzhen 518061, China)

  • Jinlong Wu

    (Department of Physical Education, Shenzhen University, Shenzhen 518061, China)

Abstract

This review aimed to systematically evaluate the rehabilitatitive effect of Virtual Reality Games (VRGs) for gross motor skills of children with cerebral palsy (CP), and to give scientific grounds for the formulation of rehabilitation therapy for these children. To this end, the literature in Chinese databases (CNKI and Wanfang Data) as well as the databases of other countries (Web of Science, PubMed, EBSCOhost, Informit, Scopus, Science Direct and ProQuest) from the establishment dates of these databases to June 3rd 2019 was retrieved in order to collect randomized controlled trials with regard to the intervention effect of VRGs and traditional therapy on gross motor skills of children with CP, and the literature was screened as per inclusion and exclusion criteria. The PEDro scale was then used to evaluate the methodological quality of the included literature, and the software Review Manager 5.3 was employed to analyze the combined effect size. As a result, 7 randomized controlled trials and 234 children with CP were included. Meta-analysis showed that VRGs could improve gross motor skills of children with CP. Combined effect size of gross motor skills SMD = 0.37 [95% CI = (0.06, 0.68), p = 0.02)]. In conclusion, the VRG intervention program can enhance gross motor skills of children with CP to some extent. In view of the limitations regarding methodologies and the quality and quantity of the literature in this research, more quality randomized controlled trials are needed so as to draw convincing conclusions of effect of VRG intervention on gross motor skill development of children with CP in future studies.

Suggested Citation

  • Zhanbing Ren & Jinlong Wu, 2019. "The Effect of Virtual Reality Games on the Gross Motor Skills of Children with Cerebral Palsy: A Meta-Analysis of Randomized Controlled Trials," IJERPH, MDPI, vol. 16(20), pages 1-15, October.
  • Handle: RePEc:gam:jijerp:v:16:y:2019:i:20:p:3885-:d:276106
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    Citations

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    Cited by:

    1. Diana Puzio & Iwona Makowska & Krystyna Rymarczyk, 2022. "Raising the Child—Do Screen Media Help or Hinder? The Quality over Quantity Hypothesis," IJERPH, MDPI, vol. 19(16), pages 1-15, August.
    2. Alberto J. Molina-Cantero & Manuel Merino-Monge & Juan A. Castro-García & Thais Pousada-García & David Valenzuela-Muñoz & Juan Gutiérrez-Párraga & Setefilla López-Álvarez & Isabel M. Gómez-González, 2021. "A Study on Physical Exercise and General Mobility in People with Cerebral Palsy: Health through Costless Routines," IJERPH, MDPI, vol. 18(17), pages 1-22, August.

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