Author
Listed:
- Patrick W. C. Lau
(Department of Physical Education, Hong Kong Baptist University, Kowloon Tong, Hong Kong, China)
- Yan Liang
(Department of Physical Education, Hong Kong Baptist University, Kowloon Tong, Hong Kong, China)
- Erica Y. Lau
(Department of Exercise Science, Arnold School of Public Health, University of South Carolina, Columbia, SC 29208, USA)
- Choung-Rak Choi
(Sports Management, Division of Sport Science, College of Science and Technology, Konkuk University, ASI KR KS001, Chungju, Korea)
- Chang-Gyun Kim
(Division of Sports Science, College of Arts and Design, Gachon University, ASI KR KS009, Seongnam, Korea)
- Myung-Soo Shin
(Sports Management, Division of Sport Science, College of Science and Technology, Konkuk University, ASI KR KS001, Chungju, Korea)
Abstract
Purpose : The primary objective of this study was to examine whether exergames could help children reach the recommendations for PA and cardiorespiratory fitness regarding exercise intensity. Differences in perceived physical exertion, EE, VO 2 , and HR between normal weight (NW) and overweight (OW) children participating in exergames were also examined. Methods : Twenty-one children (age: 10.45 ± 0.88) were assessed for EE, VO 2 and HR during rest, in a maximal treadmill test, and while playing different exergames. Ratings of perceived exertion (RPE) (category range: 0 to 10) were also measured during exergaming. Three types of exergames were examined: running, table tennis, and dancing. These games were either performed on a Chinese game console, I-Dong, or another well-developed Western game console (Sony PlayStation 3 or Nintendo Wii). Results : Exergaming resulted in EE (kcal/min) from 2.05–5.14, VO 2 (mL/kg/min) from 9.98–25.54, and HR (beats per minute) from 98.05–149.66. Children reported RPE ranging from 1.29 to 5.29. The Chinese exergame, I-Dong Running, was the only game in which children reached a moderate intensity and met the recommended minimum VO 2 reserve (50%) for cardiorespiratory fitness. Conclusion : Exergames could provide alternative opportunities to enhance children’s physical activity. They could be used as light-to-moderate PA, and with exergames, children can even reach the recommended intensity for developing and maintaining cardiorespiratory fitness.
Suggested Citation
Patrick W. C. Lau & Yan Liang & Erica Y. Lau & Choung-Rak Choi & Chang-Gyun Kim & Myung-Soo Shin, 2015.
"Evaluating Physical and Perceptual Responses to Exergames in Chinese Children,"
IJERPH, MDPI, vol. 12(4), pages 1-13, April.
Handle:
RePEc:gam:jijerp:v:12:y:2015:i:4:p:4018-4030:d:48039
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Cited by:
- Małgorzata Dębska & Jacek Polechoński & Arkadiusz Mynarski & Piotr Polechoński, 2019.
"Enjoyment and Intensity of Physical Activity in Immersive Virtual Reality Performed on Innovative Training Devices in Compliance with Recommendations for Health,"
IJERPH, MDPI, vol. 16(19), pages 1-12, September.
- Cristina Comeras-Chueca & Lorena Villalba-Heredia & Marcos Pérez-Llera & Gabriel Lozano-Berges & Jorge Marín-Puyalto & Germán Vicente-Rodríguez & Ángel Matute-Llorente & José A. Casajús & Alejandro Go, 2020.
"Assessment of Active Video Games’ Energy Expenditure in Children with Overweight and Obesity and Differences by Gender,"
IJERPH, MDPI, vol. 17(18), pages 1-17, September.
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