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Cooperation or Confrontation? An Evolutionary Game Study on Content Clipping Authorization in Live Streaming E-Commerce Under Platform Regulation

Author

Listed:
  • Feng Luo

    (Business School, Beijing Technology and Business University, Beijing 100048, China)

  • Xinmiao Zhao

    (Business School, Beijing Technology and Business University, Beijing 100048, China)

  • Tiantong Xu

    (Business School, Beijing Technology and Business University, Beijing 100048, China)

Abstract

The rapid rise of live-streaming e-commerce has fostered a new “content clipping” model, in which secondary creators edit and republish anchors’ live-streaming content to promote product sales. While this model can expand market reach and enhance revenue, it also introduces copyright disputes, regulatory challenges, and profit-sharing conflicts among platforms, anchors, and secondary creators. This study develops a three-party evolutionary game model to examine strategic choices regarding platform regulation, anchor authorization, and secondary content creation. Results reveal that excessive regulation may undermine equilibrium and profitability, while appropriate authorization can balance risk and reward. Secondary creators’ participation is sensitive to commission rates and cost–benefit trade-offs. This research contributes to the literature by integrating copyright governance into live-streaming e-commerce game theory and offers actionable insights for designing regulatory mechanisms, optimizing authorization policies, and fostering sustainable multi-party collaboration.

Suggested Citation

  • Feng Luo & Xinmiao Zhao & Tiantong Xu, 2026. "Cooperation or Confrontation? An Evolutionary Game Study on Content Clipping Authorization in Live Streaming E-Commerce Under Platform Regulation," Games, MDPI, vol. 17(2), pages 1-36, March.
  • Handle: RePEc:gam:jgames:v:17:y:2026:i:2:p:17-:d:1907891
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