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Object and Event Detection Pipeline for Rink Hockey Games

Author

Listed:
  • Jorge Miguel Lopes

    (ISUS Unit, Faculty of Science and Technology, University Fernando Pessoa, 4249-004 Porto, Portugal)

  • Luis Paulo Mota

    (ISUS Unit, Faculty of Science and Technology, University Fernando Pessoa, 4249-004 Porto, Portugal)

  • Samuel Marques Mota

    (ISUS Unit, Faculty of Science and Technology, University Fernando Pessoa, 4249-004 Porto, Portugal)

  • José Manuel Torres

    (ISUS Unit, Faculty of Science and Technology, University Fernando Pessoa, 4249-004 Porto, Portugal
    Artificial Intelligence and Computer Science Laboratory, LIACC, University of Porto, 4100-000 Porto, Portugal)

  • Rui Silva Moreira

    (ISUS Unit, Faculty of Science and Technology, University Fernando Pessoa, 4249-004 Porto, Portugal
    Artificial Intelligence and Computer Science Laboratory, LIACC, University of Porto, 4100-000 Porto, Portugal)

  • Christophe Soares

    (ISUS Unit, Faculty of Science and Technology, University Fernando Pessoa, 4249-004 Porto, Portugal
    Artificial Intelligence and Computer Science Laboratory, LIACC, University of Porto, 4100-000 Porto, Portugal)

  • Ivo Pereira

    (ISUS Unit, Faculty of Science and Technology, University Fernando Pessoa, 4249-004 Porto, Portugal)

  • Feliz Ribeiro Gouveia

    (ISUS Unit, Faculty of Science and Technology, University Fernando Pessoa, 4249-004 Porto, Portugal
    Artificial Intelligence and Computer Science Laboratory, LIACC, University of Porto, 4100-000 Porto, Portugal)

  • Pedro Sobral

    (ISUS Unit, Faculty of Science and Technology, University Fernando Pessoa, 4249-004 Porto, Portugal
    Artificial Intelligence and Computer Science Laboratory, LIACC, University of Porto, 4100-000 Porto, Portugal)

Abstract

All types of sports are potential application scenarios for automatic and real-time visual object and event detection. In rink hockey, the popular roller skate variant of team hockey, it is of great interest to automatically track player movements, positions, and sticks, and also to make other judgments, such as being able to locate the ball. In this work, we present a real-time pipeline consisting of an object detection model specifically designed for rink hockey games, followed by a knowledge-based event detection module. Even in the presence of occlusions and fast movements, our deep learning object detection model effectively identifies and tracks important visual elements in real time, such as: ball, players, sticks, referees, crowd, goalkeeper, and goal. Using a curated dataset consisting of a collection of rink hockey videos containing 2525 annotated frames, we trained and evaluated the algorithm’s performance and compared it to state-of-the-art object detection techniques. Our object detection model, based on YOLOv7, presents a global accuracy of 80% and, according to our results, good performance in terms of accuracy and speed, making it a good choice for rink hockey applications. In our initial tests, the event detection module successfully detected an important event type in rink hockey games, namely, the occurrence of penalties.

Suggested Citation

  • Jorge Miguel Lopes & Luis Paulo Mota & Samuel Marques Mota & José Manuel Torres & Rui Silva Moreira & Christophe Soares & Ivo Pereira & Feliz Ribeiro Gouveia & Pedro Sobral, 2024. "Object and Event Detection Pipeline for Rink Hockey Games," Future Internet, MDPI, vol. 16(6), pages 1-14, May.
  • Handle: RePEc:gam:jftint:v:16:y:2024:i:6:p:179-:d:1398380
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