Author
Listed:
- Klio Stamou
(Ionian University, Greece)
- Helena Koumentakou
(Ionian University, Greece)
- Yorghos Voutos
(Ionian University, Greece)
- Phivos Mylonas
(Ionian University, Greece)
Abstract
In recent years and after continuous training of educators, the design of flexible educational scenarios is gradually evolving and being integrated into the teaching practice, which is related to the proposed ways of implementing pre-selected modules from the curriculum of a subject and can be applied to distance learning. In this context and during the development of the "BYRON" and "MON REPO" projects, educational scenarios were designed and implemented in practice. These are based on the serious games design principles and follow existing and modern pedagogical theories. In particular, the aim of designing educational scenarios is to reflect the latest research on the integration and utilization of serious games in the teaching of History and through distance learning. Furthermore, the activities aim at highlighting the role of ICT in teaching strategies, which support the playful way of approaching knowledge, with particular emphasis on supporting and promoting transitions from frontal teaching, group teaching and in collaborative learning, transforming the form of teaching from teacher-centered to student-centered, by deploying specific educational scenarios. The structure of the scenarios, their supported activities and the evaluation process, are closely intertwined with the plot of the digital educational serious game "BYRON", as well as the on-site project "MON REPO".
Suggested Citation
Klio Stamou & Helena Koumentakou & Yorghos Voutos & Phivos Mylonas, 2022.
"Incorporating a Digital Serious Game into Real-life Distance Learning Practices via Educational Scenarios,"
European Journal of Engineering and Technology Research, European Open Science, pages 14-20, February.
Handle:
RePEc:epw:ejeng0:y:2022:id:62752
DOI: 10.24018/ejeng.2021.0.CIE.2752
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