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An Academic Report on Mobile Application Development: Creating an Extra Field Practice Platform for Young Players

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  • Amanda Miranda Cunha de Moura
  • Christian Bach

Abstract

In this study, we deploy the impact of Education, Social Media, Motivation, and Virtual Reality on Mobile application development. The mission of mobile application development studies is to advance the understanding of this technology in order to use it in favor of children with learning difficulties, young athletes seeking extra field coaching, and parents concerned with their children development. The primary goal of this study was to investigate the user’s habits, motivations and technical possibilities in order to develop mobile learning and coaching activities in the e-environment process. The Smart Sport app is dedicated to provide these target market with the proper tool of electronic coaching.This paper aims to review 70 researchers and their articles about how the above assets affect directly the mobile application design. By doing so, it re-investigate the relationship between existing demand opportunities and the future of the application technology, considering that the mobile applications environment has a multitude of particularities generated by the complex system of devices, hardware, and software profiles and categories of users. Using the grounded theory, a model was developed and evaluated based on how Motivation, Education, Social Media Network, and Virtual Reality affects the development of mobile applications using data from JSTOR and Academic Search Premier database.

Suggested Citation

  • Amanda Miranda Cunha de Moura & Christian Bach, 2018. "An Academic Report on Mobile Application Development: Creating an Extra Field Practice Platform for Young Players," European Journal of Engineering and Technology Research, European Open Science, vol. 1(6), pages 9-15, July.
  • Handle: RePEc:epw:ejeng0:v:1:y:2018:i:6:id:60209
    DOI: 10.24018/ejeng.2016.1.6.209
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    References listed on IDEAS

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    1. Glenn W. Harrison & Ernan Haruvy & E. Elisabet Rutström, 2011. "Remarks on Virtual World and Virtual Reality Experiments," Southern Economic Journal, John Wiley & Sons, vol. 78(1), pages 87-94, July.
    2. Ely Dahan & Haim Mendelson, 2001. "An Extreme-Value Model of Concept Testing," Management Science, INFORMS, vol. 47(1), pages 102-116, January.
    3. Glenn W. Harrison & Ernan Haruvy & E. Elisabet Rutström, 2011. "Symposium: Remarks on Virtual World and Virtual Reality Experiments," Southern Economic Journal, Southern Economic Association, vol. 78(1), pages 87-94, July.
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