IDEAS home Printed from https://ideas.repec.org/a/cog/urbpla/v7y2022i2p295-305.html
   My bibliography  Save this article

New Insights, New Rules: What Shapes the Iterative Design of an Urban Planning Game?

Author

Listed:
  • Cristina Ampatzidou

    (RMIT University – Europe, Spain)

  • Joost Vervoort

    (Copernicus Institute of Sustainable Development, University of Utrecht, The Netherlands)

  • Zeynep Falay von Flittner

    (Falay Consulting, Finland)

  • Kirsikka Vaajakallio

    (Hellon, Finland)

Abstract

Games have become established tools within participatory urban planning practice that provide safe spaces for collective actions such as deliberation, negotiation of conflicting agendas, scenario testing, and collaborative worldbuilding. While a body of literature on the effectiveness of games to address complex urban planning issues is emerging, significantly less literature addresses the design and development process of serious games with a possible space in its own right within urban planning practice. Our study investigates long term iterative processes of designing a game for visioning urban futures, specifically, how design iterations connect to the application of games in practice by accommodating or responding to emerging needs, goals, and relationships. We approach this topic through the case study of the Sustainability Futures Game, a game designed by the Helsinki-based creative agency Hellon to support business leaders, sustainability specialists, and city officials to imagine desirable alternative urban futures. Through storytelling and collective worldbuilding, players first imagine what sustainable urban living means for a specific city, frame their vision using the UN’s sustainable development goals, and finally create concrete pathways towards reaching these goals. This article uses a genealogical approach to systematically analyse the five design iterations of the Sustainability Futures Game. It aims to elucidate the contextual and relational influences on the application of serious games in urban planning practice to understand how these influences might encourage or inhibit their potential to foster transformation towards sustainable futures.

Suggested Citation

  • Cristina Ampatzidou & Joost Vervoort & Zeynep Falay von Flittner & Kirsikka Vaajakallio, 2022. "New Insights, New Rules: What Shapes the Iterative Design of an Urban Planning Game?," Urban Planning, Cogitatio Press, vol. 7(2), pages 295-305.
  • Handle: RePEc:cog:urbpla:v:7:y:2022:i:2:p:295-305
    as

    Download full text from publisher

    File URL: https://www.cogitatiopress.com/urbanplanning/article/view/5112
    Download Restriction: no
    ---><---

    Citations

    Citations are extracted by the CitEc Project, subscribe to its RSS feed for this item.
    as


    Cited by:

    1. Andrew Hudson-Smith & Moozhan Shakeri, 2022. "The Future’s Not What It Used To Be: Urban Wormholes, Simulation, Participation, and Planning in the Metaverse," Urban Planning, Cogitatio Press, vol. 7(2), pages 214-217.

    Corrections

    All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:cog:urbpla:v:7:y:2022:i:2:p:295-305. See general information about how to correct material in RePEc.

    If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.

    We have no bibliographic references for this item. You can help adding them by using this form .

    If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.

    For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: António Vieira (email available below). General contact details of provider: https://www.cogitatiopress.com/ .

    Please note that corrections may take a couple of weeks to filter through the various RePEc services.

    IDEAS is a RePEc service. RePEc uses bibliographic data supplied by the respective publishers.