IDEAS home Printed from https://ideas.repec.org/a/cog/urbpla/v5y2020i4p358-370.html
   My bibliography  Save this article

The Hybrid Space of Collaborative Location-Based Mobile Games and the City: A Case Study of Ingress

Author

Listed:
  • Ulysses Sengupta

    (Manchester School of Architecture, Manchester Metropolitan University, UK)

  • Mahmud Tantoush

    (Manchester School of Architecture, Manchester Metropolitan University, UK)

  • May Bassanino

    (Manchester School of Architecture, Manchester Metropolitan University, UK)

  • Eric Cheung

    (Manchester School of Architecture, Manchester Metropolitan University, UK)

Abstract

Structural changes in the way we live and interact in cities are occurring due to advances in mobile communication technologies affecting everyday practices. One such practice, at the forefront of digital technology adoption, is digital gaming or play. Location-based mobile games (LBMGs), such as Pokémon Go and Ingress have surged in popularity in recent years through their introduction of a new mode of play, employing mobile GPS and internet-enabled technology. Distinguished by their embedded GIS, LBMGs can influence how people play, interact with and perceive the city, by merging urban and virtual spaces into ‘hybrid realities.’ Despite the popularity of such games, studies into how LBMGs affect urban dweller interactions with each other and the city have been limited. This article examines how the digital interface of the large-scale collaborative LBMG Ingress affects how players experience and use the city. Ingress is a collaborative hybrid or location-based game that uses GPS location information from smartphones, Google maps, and Google POI to create virtual gameplay environments that correspond to and interact with other players and the city. The methodology cross-references the MDA framework from game studies (Mechanics-Dynamics-Aesthetics) within the urban mobility, sociability and spatiality characteristics of the hybrid realities theoretical framework. In this article, we explore how Ingress (re)produces hybrid space through deliberate design of interface game elements. By applying this analytical approach, we identify the game mechanics and their role in producing a hybrid gameplay environment with impacts on social and mobility practices altering the perception of and engagement with the city.

Suggested Citation

  • Ulysses Sengupta & Mahmud Tantoush & May Bassanino & Eric Cheung, 2020. "The Hybrid Space of Collaborative Location-Based Mobile Games and the City: A Case Study of Ingress," Urban Planning, Cogitatio Press, vol. 5(4), pages 358-370.
  • Handle: RePEc:cog:urbpla:v:5:y:2020:i:4:p:358-370
    as

    Download full text from publisher

    File URL: https://www.cogitatiopress.com/urbanplanning/article/view/3487
    Download Restriction: no
    ---><---

    References listed on IDEAS

    as
    1. Martin Dodge & Rob Kitchin, 2004. "Flying through Code/Space: The Real Virtuality of Air Travel," Environment and Planning A, , vol. 36(2), pages 195-211, February.
    2. Rabari, Chirag & Storper, Michael, 2015. "The digital skin of cities: urban theory and research in the age of the sensored and metered city, ubiquitous computing and big data," LSE Research Online Documents on Economics 63028, London School of Economics and Political Science, LSE Library.
    3. Chirag Rabari & Michael Storper, 2015. "Editor's choice The digital skin of cities: urban theory and research in the age of the sensored and metered city, ubiquitous computing and big data," Cambridge Journal of Regions, Economy and Society, Cambridge Political Economy Society, vol. 8(1), pages 27-42.
    Full references (including those not matched with items on IDEAS)

    Most related items

    These are the items that most often cite the same works as this one and are cited by the same works as this one.
    1. Chiara Cavalieri & Michael Stas & Marcelo Rovira Torres, 2020. "The ‘Analogue City’: Mapping and Acting in Antwerp’s Digital Geographies," Urban Planning, Cogitatio Press, vol. 5(4), pages 289-300.
    2. James Cummings, 2020. "“Look How Many Gays There Are Here”: Digital Technologies and Non-Heterosexual Space in Haikou," Urban Planning, Cogitatio Press, vol. 5(4), pages 347-357.
    3. E.V. Popov, 2021. "Drivers of the Economy in the Context of the Coronavirus Pandemic," Journal of Applied Economic Research, Graduate School of Economics and Management, Ural Federal University, vol. 20(1), pages 5-30.
    4. Dannenberg Peter & Braun Boris & Fuchs Martina & Revilla Diez Javier, 2018. "Dynamics in an unequal world," Zeitschrift für Wirtschaftsgeographie, De Gruyter, vol. 62(2), pages 87-91, May.
    5. Amy Glasmeier & Susan Christopherson, 2015. "Thinking about smart cities," Cambridge Journal of Regions, Economy and Society, Cambridge Political Economy Society, vol. 8(1), pages 3-12.
    6. Emilia Rönkkö & Aulikki Herneoja & Essi Oikarinen, 2018. "Cybernetics and the 4D Smart City: Smartness as Awareness," Challenges, MDPI, vol. 9(1), pages 1-10, April.
    7. Pucci, Paola & Vecchio, Giovanni, 2019. "Trespassing for mobilities. Operational directions for addressing mobile lives," Journal of Transport Geography, Elsevier, vol. 81(C).
    8. Libor Měsíček, 2015. "Context Sources and their Processing in Company Security," Acta Informatica Pragensia, Prague University of Economics and Business, vol. 2015(1), pages 44-51.
    9. David McGillivray & Severin Guillard & Emma Reid, 2020. "Urban Connective Action: The Case of Events Hosted in Public Space," Urban Planning, Cogitatio Press, vol. 5(4), pages 252-266.
    10. Sawsan Abutabenjeh & Julius A. Nukpezah & Annus Azhar, 2022. "Do Smart Cities Technologies Contribute to Local Economic Development?," Economic Development Quarterly, , vol. 36(1), pages 3-16, February.
    11. Eunmi Lee & Sanghyuk Lee & Kyeong Soo Kim & Van Huy Pham & Jinbae Sul, 2019. "Analysis of Public Complaints to Identify Priority Policy Areas: Evidence from a Satellite City around Seoul," Sustainability, MDPI, vol. 11(21), pages 1-17, November.
    12. Andrew Sudmant & Vincent Viguié & Quentin Lepetit & Lucy Oates & Abhijit Datey & Andy Gouldson & David Watling, 2021. "Fair weather forecasting? The shortcomings of big data for sustainable development, a case study from Hubballi‐Dharwad, India," Sustainable Development, John Wiley & Sons, Ltd., vol. 29(6), pages 1237-1248, November.
    13. Malecki, Edward J., 2017. "Real people, virtual places, and the spaces in between," Socio-Economic Planning Sciences, Elsevier, vol. 58(C), pages 3-12.
    14. Xingjian Liu & Jianghao Wang, 2015. "The geography of Weibo," Environment and Planning A, , vol. 47(6), pages 1231-1234, June.
    15. Matthew S. Hanchard, 2020. "Digital Maps and Senses of Security: The Influence of a Veracious Media on Urban Life," Urban Planning, Cogitatio Press, vol. 5(4), pages 301-311.
    16. Tyurchev, Kirill, 2021. "Управление Инновационными Системами: От Национального До Локального Уровня [Management of Innovative Systems: From National to Local LeveL]," MPRA Paper 111908, University Library of Munich, Germany.
    17. Ryan Burns & Max Andrucki, 2021. "Smart cities: Who cares?," Environment and Planning A, , vol. 53(1), pages 12-30, February.
    18. Hug March & Álvaro-Francisco Morote & Antonio-Manuel Rico & David Saurí, 2017. "Household Smart Water Metering in Spain: Insights from the Experience of Remote Meter Reading in Alicante," Sustainability, MDPI, vol. 9(4), pages 1-18, April.
    19. Kartikeya Date & Yael Allweil, 2022. "Towards a new image archive for the built environment," Environment and Planning B, , vol. 49(2), pages 519-534, February.
    20. Fenna Imara Hoefsloot & Javier Martínez & Christine Richter & Karin Pfeffer, 2020. "Expert-Amateurs and Smart Citizens: How Digitalization Reconfigures Lima’s Water Infrastructure," Urban Planning, Cogitatio Press, vol. 5(4), pages 312-323.

    Corrections

    All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:cog:urbpla:v:5:y:2020:i:4:p:358-370. See general information about how to correct material in RePEc.

    If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.

    If CitEc recognized a bibliographic reference but did not link an item in RePEc to it, you can help with this form .

    If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.

    For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: António Vieira (email available below). General contact details of provider: https://www.cogitatiopress.com/ .

    Please note that corrections may take a couple of weeks to filter through the various RePEc services.

    IDEAS is a RePEc service. RePEc uses bibliographic data supplied by the respective publishers.