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Le rôle du retour d’expérience dans la « gamification » des campagnes de crowdsourcing

Author

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  • Chaïma Siala
  • Abdelmajid Amine

Abstract

This research aims to understand the role played by the type and timing of feedback during the crowdsourcing campaigns in the involvement of participants in the co-creation activity and in their commitment to the platform. The results of a qualitative study conducted with participants in competitive crowdsourcing campaigns show, on the one hand, that the lack of task-learning or task-motivation feedback at the beginning of the contest acts as an inhibitor of the possibilities to improve the ideas; and on the other hand, that incompleteness of the feedback on the selection criteria of the winning ideas at the end of the contest causes frustration among the participants, and, in case of loss, favors their defection from the platform. JEL Codes: O360

Suggested Citation

  • Chaïma Siala & Abdelmajid Amine, 2022. "Le rôle du retour d’expérience dans la « gamification » des campagnes de crowdsourcing," Innovations, De Boeck Université, vol. 0(3), pages 103-128.
  • Handle: RePEc:cai:inndbu:inno_pr2_0134
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    More about this item

    Keywords

    Crowdsourcing; Feedback; Gamification; Competition Dynamic; Ideation;
    All these keywords.

    JEL classification:

    • O36 - Economic Development, Innovation, Technological Change, and Growth - - Innovation; Research and Development; Technological Change; Intellectual Property Rights - - - Open Innovation

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