IDEAS home Printed from https://ideas.repec.org/a/bla/ecanth/v13y2026i1ne70031.html

Virtual Pets, Real Precarity: Crypto Gaming as Speculative Labor in Inflation‐Ridden Cuba

Author

Listed:
  • Steffen Köhn
  • Nestor Siré

Abstract

This article examines how Axie Infinity, a play‐to‐earn crypto game, became a precarious source of income for young Cubans amid an ongoing economic crisis. Against the backdrop of the COVID‐19 pandemic, intensified US sanctions, and a destabilizing currency reform, Cuba has faced severe shortages, runaway inflation, and growing social unrest. In this context, Axie Infinity offered an unexpected digital lifeline: Players could earn income by battling and trading blockchain‐based assets, gaining rare access to the global crypto economy. Yet participation required significant upfront investment and often depended on exploitative scholarship arrangements that reproduced existing racial, class, and gendered inequalities. Drawing on long‐term ethnographic fieldwork in Havana and Matanzas, this study traces how Cuban players navigated complex onboarding processes, technical barriers, and informal exchange networks to transform in‐game earnings into usable currency. It argues that play‐to‐earn games embed financial speculation into everyday life, blurring distinctions between work and play and between formal and informal economies. By combining insights from the anthropology of play and digital labor, the article theorizes serious play as a moralized and monetized practice—one that conceals precarity behind gamified interfaces and reward systems. In doing so, it complicates celebratory narratives about blockchain as a vehicle for financial inclusion and instead reveals how these platforms extend speculative capitalism into new and deeply unequal terrain.

Suggested Citation

  • Steffen Köhn & Nestor Siré, 2026. "Virtual Pets, Real Precarity: Crypto Gaming as Speculative Labor in Inflation‐Ridden Cuba," Economic Anthropology, Wiley Blackwell, vol. 13(1), January.
  • Handle: RePEc:bla:ecanth:v:13:y:2026:i:1:n:e70031
    DOI: 10.1002/sea2.70031
    as

    Download full text from publisher

    File URL: https://doi.org/10.1002/sea2.70031
    Download Restriction: no

    File URL: https://libkey.io/10.1002/sea2.70031?utm_source=ideas
    LibKey link: if access is restricted and if your library uses this service, LibKey will redirect you to where you can use your library subscription to access this item
    ---><---

    References listed on IDEAS

    as
    1. Bear, Laura, 2020. "Speculation: a political economy of technologies of imagination," LSE Research Online Documents on Economics 103433, London School of Economics and Political Science, LSE Library.
    2. Robson, Karen & Plangger, Kirk & Kietzmann, Jan H. & McCarthy, Ian & Pitt, Leyland, 2015. "Is it all a game? Understanding the principles of gamification," Business Horizons, Elsevier, vol. 58(4), pages 411-420.
    Full references (including those not matched with items on IDEAS)

    Most related items

    These are the items that most often cite the same works as this one and are cited by the same works as this one.
    1. Eppmann, René & Bekk, Magdalena & Klein, Kristina, 2018. "Gameful Experience in Gamification: Construction and Validation of a Gameful Experience Scale [GAMEX]," Journal of Interactive Marketing, Elsevier, vol. 43(C), pages 98-115.
    2. Robert Ciuchita & Jonas Heller & Sarah Köcher & Sören Köcher & Thomas Leclercq & Karim Sidaoui & Susan Stead, 2023. "It is Really Not a Game: An Integrative Review of Gamification for Service Research," Post-Print hal-04133024, HAL.
    3. Desiree Fields, 2023. "Speculative urbanism," Environment and Planning A, , vol. 55(2), pages 511-516, March.
    4. Kerry Holden, 2022. "The spectral scientists of corridor B: Neoliberalization and its ghosts in higher education," Environment and Planning A, , vol. 54(2), pages 330-346, March.
    5. Anna Mutule & Marcos Domingues & Fernando Ulloa-Vásquez & Dante Carrizo & Luis García-Santander & Ana-Maria Dumitrescu & Diego Issicaba & Lucas Melo, 2021. "Implementing Smart City Technologies to Inspire Change in Consumer Energy Behaviour," Energies, MDPI, vol. 14(14), pages 1-15, July.
    6. Hsi-Peng Lu & Hui-Chen Ho, 2020. "Exploring the Impact of Gamification on Users’ Engagement for Sustainable Development: A Case Study in Brand Applications," Sustainability, MDPI, vol. 12(10), pages 1-19, May.
    7. Sophie Renault & Aurore Ingarao, 2018. "Crowdfunding: when fans fund web creators [Crowdfunding : quand les fans rétribuent les créateurs du web]," Post-Print halshs-02190563, HAL.
    8. Athina G. Bright & Stavros T. Ponis, 2021. "Introducing Gamification in the AR-Enhanced Order Picking Process: A Proposed Approach," Logistics, MDPI, vol. 5(1), pages 1-16, March.
    9. Julien Boucher & Clotilde Jenny & Zara Plummer & Gerhard Schneider, 2018. "How to Avoid Pigeonholing the Environmental Manager?," Sustainability, MDPI, vol. 10(7), pages 1-18, July.
    10. Liu, Jianwei & Zhang, Xiaofei & Meng, Fanbo & Lai, Kee-hung, 2020. "Deploying gamification to engage physicians in an online health community: An operational paradox," International Journal of Production Economics, Elsevier, vol. 228(C).
    11. Adina Letiţia Negruşa & Valentin Toader & Aurelian Sofică & Mihaela Filofteia Tutunea & Rozalia Veronica Rus, 2015. "Exploring Gamification Techniques and Applications for Sustainable Tourism," Sustainability, MDPI, vol. 7(8), pages 1-30, August.
    12. Felicitas Stein & João Guerreiro & Sandra Maria Correia Loureiro & Mariana Berga Rodrigues, 2025. "Leveling up coolness: how VR gamification drives experiential values," Journal of Brand Management, Palgrave Macmillan, vol. 32(5), pages 438-457, September.
    13. Víctor J. Rubio & Aurelio Olmedilla, 2021. "Gamifying App-Based Low-Intensity Psychological Interventions to Prevent Sports Injuries in Young Athletes: A Review and Some Guidelines," IJERPH, MDPI, vol. 18(24), pages 1-10, December.
    14. Nick Butler & Sverre Spoelstra, 2024. "Redemption Through Play? Exploring the Ethics of Workplace Gamification," Journal of Business Ethics, Springer, vol. 193(2), pages 259-270, August.
    15. Jennifer Robinson & Philip Harrison & Sylvia Croese & Rosina Sheburah Essien & Wilbard Kombe & Matthew Lane & Evance Mwathunga & George Owusu & Yan Yang, 2025. "Reframing urban development politics: Transcalarity in sovereign, developmental and private circuits," Urban Studies, Urban Studies Journal Limited, vol. 62(1), pages 3-30, January.
    16. Abril, Carmen & Gimenez-Fernandez, Elena M. & Camacho-Miñano, María-del-Mar, 2024. "Using gamification to overcome innovation process challenges: A literature review and future agenda," Technovation, Elsevier, vol. 133(C).
    17. Andrea Rissing & Bradley M. Jones, 2022. "Landscapes of value," Economic Anthropology, Wiley Blackwell, vol. 9(2), pages 193-206, June.
    18. Torres, Ana Paula Gonzalez, 2026. "Regulating emerging technologies: Asymmetric legal uncertainty and the EU General-Purpose AI Code of Practice," SocArXiv tykag_v1, Center for Open Science.
    19. Campbell-Verduyn, Malcolm, 2021. "Conjuring a cooler world? Blockchains, imaginaries and the legitimacy of climate governance," Global Cooperation Research Papers 28, University of Duisburg-Essen, Käte Hamburger Kolleg / Centre for Global Cooperation Research (KHK/GCR21).
    20. Armand Faganel & Filip Pačarić & Igor Rižnar, 2024. "The Impact of Gamification on Slovenian Consumers’ Online Shopping," Administrative Sciences, MDPI, vol. 14(5), pages 1-22, April.

    More about this item

    Statistics

    Access and download statistics

    Corrections

    All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:bla:ecanth:v:13:y:2026:i:1:n:e70031. See general information about how to correct material in RePEc.

    If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.

    If CitEc recognized a bibliographic reference but did not link an item in RePEc to it, you can help with this form .

    If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.

    For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: Wiley Content Delivery (email available below). General contact details of provider: http://www.blackwellpublishing.com/journal.asp?ref=2330-4847 .

    Please note that corrections may take a couple of weeks to filter through the various RePEc services.

    IDEAS is a RePEc service. RePEc uses bibliographic data supplied by the respective publishers.