Author
Listed:
- Enkhchimeg Tumurkhuyag
(Doctoral student, Mongolian National University of Education,Teacher at University of Engineering and Technology, Mongolia)
- Khulan Ojgooshm
(Research manager, University of Engineering and Technology, Mongolia)
- Luvsandorj Tsogdov
(Head of Didactic Department, Mongolian National University of Education)
- Budlan Namjil
(Doctoral student, Mongolian National University of Education Teacher at Mongolian National University)
- Delgermaa Vanchinsuren
(Researcher, Mongolian University of Life Sciences)
- Dolzodmaa Namid
(Teacher, Ikh Zasag University, Mongolia)
Abstract
Game-based learning plays an increasingly vital role in engineering education. Driven by the recent surge in empirical studies demonstrating its effectiveness in this domain, this study aims to examine the structural framework, growth trajectory, and major contributors of the field through quantitative bibliometric analysis. That's the gap this paper addresses. We filtered the Web of Science database using PRISMA, then analysed 392 documents in VOS viewer. Publication numbers have grown steadily since 2010, though growth in recent years has been uneven. A co-authorship analysis put the United States, Spain, Germany, and the United Kingdom at the front of the pack. At the institutional level, European universities such as Universidad Politécnica de Madrid and Politecnico di Milano lead the way, and universities in Spanish-speaking countries (Spain, Mexico, Ecuador) stand out. Keyword co-occurrence analysis split the field’s intellectual structure into 5 thematic clusters. "Computer science" sits at the centre. Purely engineering terms like "mechanical engineering" and "engineering ethics," by contrast, sit out at the edges. Performance analysis backs this up: most of the top 10 journals are computer science conference proceedings. And an overlay map shows "engineering education" as one of the earliest core topics studied, while "game-based learning," "computer security," and "control (management)" have only recently picked up steam. By conducting this study, computer science specialists will be able to work more closely with engineering faculty to develop interactive game-based learning (GBL) environments and simulations, making abstract engineering theories clearer and more engaging for students.
Suggested Citation
Enkhchimeg Tumurkhuyag & Khulan Ojgooshm & Luvsandorj Tsogdov & Budlan Namjil & Delgermaa Vanchinsuren & Dolzodmaa Namid, 2026.
"Research Trends and Intellectual Structure of Game-Based Learning in Engineering Higher Education: A Bibliometric Analysis,"
International Journal of Latest Technology in Engineering, Management & Applied Science, RSIS International, vol. 15(7), pages 325-334, August.
Handle:
RePEc:bjf:ijltem:v:15:y:2026:i:7:a:33
DOI: 10.51583/IJLTEMAS.2026.150700028
Download full text from publisher
Corrections
All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:bjf:ijltem:v:15:y:2026:i:7:a:33. See general information about how to correct material in RePEc.
If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.
We have no bibliographic references for this item. You can help adding them by using this form .
If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.
For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: Dr. Pawan Verma (email available below). General contact details of provider: https://www.ijltemas.in/ .
Please note that corrections may take a couple of weeks to filter through
the various RePEc services.