IDEAS home Printed from https://ideas.repec.org/a/bdu/ojtijs/v7y2023i1p54-65id1826.html
   My bibliography  Save this article

Impact of Excessive Screen Time for Work Entertainment on Eyesight

Author

Listed:
  • Henry Muller

Abstract

Purpose: The study sought to investigate impact of excessive screen time for work entertainment on eyesight. Methodology: The study adopted a desktop methodology. Desk research refers to secondary data or that which can be collected without fieldwork. Desk research is basically involved in collecting data from existing resources hence it is often considered a low cost technique as compared to field research, as the main cost is involved in executive's time, telephone charges and directories. Thus, the study relied on already published studies, reports and statistics. This secondary data was easily accessed through the online journals and library. Findings: The study found that digital eye strain is non-vision-threatening but discomfort caused due to it can have implications on overall physical, mental, and social well-being. The study highlights the increase in digital screen time during the pandemic and the resultant eye strain. There is need of spreading awareness regarding the adverse effects of digital device use and the preventive measures to safeguard our ocular health. Unique contribution to theory, practice and policy: The theory on planned behaviour was very instrumental in guiding the study, future studies can use the theory especially in shedding light on the impact of screen time on other health issues. No screen usage guidelines are there for adults till date thus our study strongly recommends that guidelines should be formulated and strictly imposed. It is also responsibility of parents to guide their children by becoming role model as well as emphasize digital etiquette. Screen time related problems are non vision"‘threatening but discomfort caused due to it is gruesome in majority of population. With joint efforts of parents, policymakers, teachers, and health workers excessive screen time related issues could be superseded.

Suggested Citation

  • Henry Muller, 2023. "Impact of Excessive Screen Time for Work Entertainment on Eyesight," International Journal of Sociology, IPRJB, vol. 7(1), pages 54-65.
  • Handle: RePEc:bdu:ojtijs:v:7:y:2023:i:1:p:54-65:id:1826
    as

    Download full text from publisher

    File URL: https://iprjb.org/journals/index.php/IJS/article/view/1826
    Download Restriction: no
    ---><---

    More about this item

    Keywords

    ;
    ;
    ;
    ;
    ;

    Statistics

    Access and download statistics

    Corrections

    All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:bdu:ojtijs:v:7:y:2023:i:1:p:54-65:id:1826. See general information about how to correct material in RePEc.

    If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.

    We have no bibliographic references for this item. You can help adding them by using this form .

    If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.

    For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: Chief Editor (email available below). General contact details of provider: https://iprjb.org/journals/index.php/IJS/ .

    Please note that corrections may take a couple of weeks to filter through the various RePEc services.

    IDEAS is a RePEc service. RePEc uses bibliographic data supplied by the respective publishers.