IDEAS home Printed from https://ideas.repec.org/a/axf/gbppsa/v32y2026ip93-102.html

A Study on Curatorial Narratives and the Reconstruction of Audience Experience in Contemporary Museums from the Perspective of Immersive Media

Author

Listed:
  • Fang, Yufei

Abstract

Immersive media are fundamentally transforming the narrative modes and audience experiences within contemporary museum exhibitions. Media forms represented by projected images, surround sound, interactive installations, virtual reality, and situational simulation have shifted exhibitions away from a format organized exclusively around objects, display cases, and explanatory labels. Instead, exhibitions are increasingly becoming narrative fields jointly shaped by space, the body, the senses, and action. Taking art museums and science museums as the main objects of analysis, this article examines how immersive media promote the transformation of curatorial narrative from linear explanation to spatial organization, and analyzes how audiences transition from passive viewers to active interpreters engaged in embodied meaning-making. The study finds that immersive narratives in art museums place greater emphasis on the formation of emotional atmosphere, bodily perception, and aesthetic experience, whereas immersive narratives in science museums prioritize knowledge contexts, operational feedback, and cognitive construction. Although the two types of exhibitions differ in their goals and experiential priorities, both reveal a broader paradigmatic shift in museum exhibitions from object display to relationship production. These findings contribute to a deeper understanding of how immersive technologies reshape the epistemological and phenomenological foundations of museum practice, offering theoretical insights for curators, designers, and scholars seeking to harness the full potential of immersive media in contemporary cultural institutions.

Suggested Citation

  • Fang, Yufei, 2026. "A Study on Curatorial Narratives and the Reconstruction of Audience Experience in Contemporary Museums from the Perspective of Immersive Media," GBP Proceedings Series, Scientific Open Access Publishing, vol. 32, pages 93-102.
  • Handle: RePEc:axf:gbppsa:v:32:y:2026:i::p:93-102
    as

    Download full text from publisher

    File URL: https://soapubs.com/index.php/GBPPS/article/view/2606/2374
    Download Restriction: no
    ---><---

    More about this item

    Keywords

    ;
    ;
    ;
    ;
    ;

    Statistics

    Access and download statistics

    Corrections

    All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:axf:gbppsa:v:32:y:2026:i::p:93-102. See general information about how to correct material in RePEc.

    If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.

    We have no bibliographic references for this item. You can help adding them by using this form .

    If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.

    For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: Yuchi Liu (email available below). General contact details of provider: https://soapubs.com/index.php/GBPPS .

    Please note that corrections may take a couple of weeks to filter through the various RePEc services.

    IDEAS is a RePEc service. RePEc uses bibliographic data supplied by the respective publishers.