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Analysis of the Criminalization of the Production and Sale of Online Game Plug-ins and the Regulation of Users

Author

Listed:
  • Huan He

    (Law School, Panzhihua University, Panzhihua, 617000, China)

  • Yueyue Han

    (Law School, Panzhihua University, Panzhihua, 617000, China)

Abstract

With the advent of the Internet information age, the game industry is booming, and online game plug-ins have come into being as cheats. From the definition and classification of online game cheats, it is found that the crimes involved mainly include the crimes of destroying computer information systems, copyright infringement, illegal business operations, and illegal computer intrusion under the Criminal Code of China, as well as the Personal Information Protection Law and the Unfair Prevention Law touched by the Japanese Criminal Law. This paper analyzes the possibility of criminalization and punishment of online game plug-in producers and sellers from three aspects: the main body of the online game market, policy orientation, and legal improvement. Comparing the criminalization and punishment of Chinese and Korean network plug-in users, it is possible to refer to the legal measures in South Korea.

Suggested Citation

  • Huan He & Yueyue Han, 2024. "Analysis of the Criminalization of the Production and Sale of Online Game Plug-ins and the Regulation of Users," International Journal of Law and Politics Studies, Al-Kindi Center for Research and Development, vol. 6(3), pages 121-126, May.
  • Handle: RePEc:alk:ijlps0:v:6:y:2024:i:3:id:7180
    DOI: 10.32996/ijlps.2024.6.3.10
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