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Simulation Games Usage for Decision Support: Example of the Near Beer Game

Author

Listed:
  • Jovana Zoroja

    () (Faculty of Economics and Business, Zagreb, Croatia)

  • Matea Majdandzic

    () (Faculty of Economics and Business, Zagreb, Croatia)

Abstract

Simulation games present valuable pedagogical tool in many different areas, e. g. education, finance, production, sales, supply chain, and employment process. The main reason for their usage is that theoretical knowledge is not enough to understand the business processes. Simulation games improve learnig, since they actively involve participants in virtual world and encourage them to apply theoretical knowledge and facilitate their understanding of business processes. Use of simulation games is increasing every year, especially in students’ and managers’ education, as they enable participants to acquire new skills and learn how to make decision through practice. Involvement in simulation games, enable participants to learn how to make decisions, how to improve their decisions through analysis and feedback at the end of the game, without any consequences. The goal of the paper is to describe simulation games and their role in decision making process. In this paper, we want to show how simulation games can support and improve decision making process at the example of The Near Beer Game.

Suggested Citation

  • Jovana Zoroja & Matea Majdandzic, 2016. "Simulation Games Usage for Decision Support: Example of the Near Beer Game," International Journal of Digital Technology and Economy, Algebra University College, vol. 1(2), pages 97-106, December.
  • Handle: RePEc:alg:jijdte:v:1:y:2016:i:2:p:97-106
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    References listed on IDEAS

    as
    1. Tal Ben-Zvi & Thomas C. Carton, 2007. "From Rhetoric to Reality: Business Games as Educational Tools," INFORMS Transactions on Education, INFORMS, vol. 8(1), pages 10-18, September.
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