Author
Listed:
- Ainash Davletova
- Almira Tazhigulova
- Aliya Myrzanova
- Zhupar Zhalgasbekova
- Zhamal Mukhanova
Abstract
Motivation through play: Gamification as a tool to increase student engagement is a multi-layered and relevant topic in the modern education system. In the context of the digitalization of education and the changing needs of the younger generation, the need to find new approaches to increase learning motivation is becoming increasingly important. One of these approaches is gamification, the introduction of game elements into the educational process. Low student engagement, difficulties with time management, and a decrease in interest in traditional forms of learning can negatively affect students' academic performance and overall level of education. Constant exposure to the digital environment, information overload, and lack of interactivity often reduce the productivity of the learning process. At the same time, not all students perceive such conditions in the same way; individual characteristics, the level of self-organization, and personal motivation play an important role in the effectiveness of learning the material. Gamification, which takes these differences into account, can act as an effective tool that can increase interest, develop self-organization skills, create healthy competition, and stimulate progress. For this purpose, educational institutions must implement pedagogical practices that encourage active student participation and foster sustainable learning motivation. This study aims to provide an in-depth study of the influence of gamification on students' motivation and the degree of their involvement in the learning process. In addition, in the context of rapid technological advancements, it is crucial to recognize the potential of gaming approaches in enhancing academic performance and fostering key competencies. As a result, educational institutions can develop effective gamification strategies adapted to the digital habits of students and focused on achieving sustainable educational outcomes.
Suggested Citation
Ainash Davletova & Almira Tazhigulova & Aliya Myrzanova & Zhupar Zhalgasbekova & Zhamal Mukhanova, 2025.
"Motivation through play: Gamification as a tool to increase student engagement,"
International Journal of Innovative Research and Scientific Studies, Innovative Research Publishing, vol. 8(4), pages 1853-1861.
Handle:
RePEc:aac:ijirss:v:8:y:2025:i:4:p:1853-1861:id:8246
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