A Classification of Games by Player Type
AbstractIn this paper I classify situations of interdependent decision-making, or games based on the type of decision-makers, or players involved. The classification builds on a distinction between three basic types of decision-making agents: individuals, cooperative or unitary groups -- groups whose members can reach a binding (and costless) agreement on a joint strategy -- and non-cooperative groups -- groups whose members act independently without being able to make a binding agreement. Pitting individuals, unitary groups, and non-cooperative groups against one another, and adding Nature as a potential â€œopponentâ€, generates a 3 (type of agent) X 4 (type of opponent) matrix of social situations. This framework is used to review the experimental decision-making literature and point out the gaps that still exist in it.
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Date of creation: 12 Jan 2007
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- Gary Bornstein, 2007. "A Classification of Games by Player Type," Discussion Paper Series, The Center for the Study of Rationality, Hebrew University, Jerusalem dp443, The Center for the Study of Rationality, Hebrew University, Jerusalem.
- NEP-ALL-2007-01-23 (All new papers)
- NEP-CBE-2007-01-23 (Cognitive & Behavioural Economics)
- NEP-GTH-2007-01-23 (Game Theory)
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- Philippe Raab & Burkhard C. Schipper, 2004.
"Cournot Competition between Teams: An Experimental Study,"
Bonn Econ Discussion Papers, University of Bonn, Germany
bgse13_2004, University of Bonn, Germany.
- Raab, Philippe & Schipper, Burkhard C., 2009. "Cournot competition between teams: An experimental study," Journal of Economic Behavior & Organization, Elsevier, Elsevier, vol. 72(2), pages 691-702, November.
- Burkhard C. Schipper & Philippe Raab, 2006. "Cournot Competition between Teams: An Experimental Study," Working Papers, University of California, Davis, Department of Economics 626, University of California, Davis, Department of Economics.
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