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Coalitional manipulation of voting rules: simulations on empirical data

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  • François Durand

    (Nokia Bell Labs France)

Abstract

Using computer simulations based on empirical data, we show that seven voting rules that we call the IRV family (Instant-runoff voting, exhaustive ballot, Condorcet-IRV, Benham, Smith-IRV, Tideman and Woodall) are less sensitive to coalitional manipulation than a large selection of prominent voting rules. While the relative performances of these seven rules still deserve further investigation, we show that the differences are at most marginal.

Suggested Citation

  • François Durand, 2023. "Coalitional manipulation of voting rules: simulations on empirical data," Constitutional Political Economy, Springer, vol. 34(3), pages 390-409, September.
  • Handle: RePEc:kap:copoec:v:34:y:2023:i:3:d:10.1007_s10602-022-09376-8
    DOI: 10.1007/s10602-022-09376-8
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    References listed on IDEAS

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    1. Markus Schulze, 2011. "A new monotonic, clone-independent, reversal symmetric, and condorcet-consistent single-winner election method," Social Choice and Welfare, Springer;The Society for Social Choice and Welfare, vol. 36(2), pages 267-303, February.
    2. Satterthwaite, Mark Allen, 1975. "Strategy-proofness and Arrow's conditions: Existence and correspondence theorems for voting procedures and social welfare functions," Journal of Economic Theory, Elsevier, vol. 10(2), pages 187-217, April.
    3. Gibbard, Allan, 1973. "Manipulation of Voting Schemes: A General Result," Econometrica, Econometric Society, vol. 41(4), pages 587-601, July.
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    More about this item

    Keywords

    Computational social choice; Coalitional manipulation; Strategic voting; Instant-runoff voting;
    All these keywords.

    JEL classification:

    • D72 - Microeconomics - - Analysis of Collective Decision-Making - - - Political Processes: Rent-seeking, Lobbying, Elections, Legislatures, and Voting Behavior
    • C72 - Mathematical and Quantitative Methods - - Game Theory and Bargaining Theory - - - Noncooperative Games
    • C63 - Mathematical and Quantitative Methods - - Mathematical Methods; Programming Models; Mathematical and Simulation Modeling - - - Computational Techniques

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