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Organizational Learning and the Technology of Foolishness: The Case of Virtual Worlds at IBM

Author

Listed:
  • Mark Dodgson

    (University of Queensland Business School, University of Queensland, St. Lucia, Brisbane, Queensland 4072, Australia)

  • David M. Gann

    (Imperial College Business School, Imperial College London, South Kensington, London SX7 2AZ, United Kingdom)

  • Nelson Phillips

    (Imperial College Business School, Imperial College London, South Kensington, London SX7 2AZ, United Kingdom)

Abstract

In this paper, we examine how and why organizational learning is affected by virtualization technologies. The literature on organizational learning has identified its many constraints, and the influence of information technologies on overcoming these restraints has also received attention. Little research, however, has addressed how organizational learning is affected by a new type of technology associated with “virtuality”: the characterization of people, objects, and processes by digital representations, providing enhanced opportunities for the interpersonal and organizational interactivity and engagement that stimulates organizational learning. We present an exploratory case study of the engagement with, and use of, virtual worlds at IBM, a leading user of this virtualization technology. Virtual worlds are associated with games; we explore their use in the novel conduct of social interactions in meetings, rehearsals, and brainstorming, and we argue that organizational learning results from forms of play. We explain how such a playful, game-like technology came to be accepted in a serious for-profit science and engineering organization through a process we refer to as convergent recognition. We find organizational learning results from the interrelated processes behind the adoption of the technology and its application. By reference to the distinction between technologies of rationality and foolishness, we theorize how their reconciliation occurs through the mutually reinforcing ways organizations learn to engage with and use new technologies.

Suggested Citation

  • Mark Dodgson & David M. Gann & Nelson Phillips, 2013. "Organizational Learning and the Technology of Foolishness: The Case of Virtual Worlds at IBM," Organization Science, INFORMS, vol. 24(5), pages 1358-1376, October.
  • Handle: RePEc:inm:ororsc:v:24:y:2013:i:5:p:1358-1376
    DOI: 10.1287/orsc.1120.0807
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    References listed on IDEAS

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    1. Paula Jarzabkowski & Sarah Kaplan, 2015. "Strategy tools-in-use: A framework for understanding “technologies of rationality” in practice," Strategic Management Journal, Wiley Blackwell, vol. 36(4), pages 537-558, April.
    2. Peter Bryant & Antony Coombs & Monika Pazio, 2014. "Are we having fun yet? Institutional resistance and the introduction of play and experimentation into learning innovation through social media," LSE Research Online Documents on Economics 60638, London School of Economics and Political Science, LSE Library.
    3. Diasio, Steve, 2016. "Not all that jazz! Jamband as a metaphor for organizing new models of innovation," European Management Journal, Elsevier, vol. 34(2), pages 125-134.
    4. Larsen, Bøje, 2020. "Whatever happened to “The Technology of Foolishness”? Does it have any potential today?," Scandinavian Journal of Management, Elsevier, vol. 36(1).
    5. Ardito, Lorenzo & Messeni Petruzzelli, Antonio, 2017. "Breadth of external knowledge sourcing and product innovation: The moderating role of strategic human resource practices," European Management Journal, Elsevier, vol. 35(2), pages 261-272.
    6. Roper, Angela & Hodari, Demian, 2015. "Strategy tools: Contextual factors impacting use and usefulness," Tourism Management, Elsevier, vol. 51(C), pages 1-12.
    7. Li, Shenxue & Clark, Timothy & Sillince, John, 2018. "Constructing a strategy on the creation of core competencies for African companies," Technological Forecasting and Social Change, Elsevier, vol. 131(C), pages 204-213.
    8. Annachiara Casalini & Guido Fioretti & Andreas Pyka, 2016. "Playfulness, ideology and the technology of foolishness in the creation of a novel market niche for distributed control: The case of iPLON," Journal of Organization Design, Springer;Organizational Design Community, vol. 5(1), pages 1-16, December.

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