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The Impact of Gamification Motivation on Green Consumption Behavior—An Empirical Study Based on Ant Forest

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  • Yongbo Sun

    (Business School, Beijing Technology and Business University, Beijing 100048, China)

  • Jiayuan Xing

    (Business School, Beijing Technology and Business University, Beijing 100048, China)

Abstract

The development of the Internet has led to new forms of integration of gamification and environmental protection and has become a new perspective for exploring the emergence of green consumer behavior. In particular, gamification participation motivation has a growing influence on consumers’ green consumption behavior, and the magnitude of gamification participation motivation is transmitted to consumers’ green consumption behavior through their continuity of use. We choose Ant Forest as the research scenario of the integration of green consumption and gamification in China and try to explore the mechanism of the interaction between gamification participation motivation, continuity of use, and green consumption behavior from the perspective of green consumption. This paper tests the hypotheses through empirical research methods and structural equation modeling. The findings show that enjoyment motivation, social motivation, and achievement motivation positively influence consumers’ continuity of use; continuity of use positively influences consumers’ green consumption behavior; and the sense of environmental indebtedness plays a moderating role in the relationship between continuity of use and green consumption behavior.

Suggested Citation

  • Yongbo Sun & Jiayuan Xing, 2022. "The Impact of Gamification Motivation on Green Consumption Behavior—An Empirical Study Based on Ant Forest," Sustainability, MDPI, vol. 15(1), pages 1-17, December.
  • Handle: RePEc:gam:jsusta:v:15:y:2022:i:1:p:512-:d:1017737
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    References listed on IDEAS

    as
    1. Xixiang Sun & Weihuan Su & Xiaodong Guo & Ziyuan Tian, 2021. "The Impact of Awe Induced by COVID-19 Pandemic on Green Consumption Behavior in China," IJERPH, MDPI, vol. 18(2), pages 1-14, January.
    2. Yang Chen & Danqing Cai, 2019. "Ant Forest through the Haze: A Case Study of Gamified Participatory Pro-Environmental Communication in China," J, MDPI, vol. 2(4), pages 1-13, October.
    3. Amandeep Dhir & Shalini Talwar & Mohd Sadiq & Mototaka Sakashita & Puneet Kaur, 2021. "Green apparel buying behaviour: A Stimulus–Organism–Behaviour–Consequence (SOBC) perspective on sustainability‐oriented consumption in Japan," Business Strategy and the Environment, Wiley Blackwell, vol. 30(8), pages 3589-3605, December.
    4. Xiong, Xiling & Guo, Siyuan & Gu, Li & Huang, Rong & Zhou, Xinyue, 2018. "Reciprocity anxiety: Individual differences in feeling discomfort in reciprocity situations," Journal of Economic Psychology, Elsevier, vol. 67(C), pages 149-161.
    5. Zhaojun Yang & Xiangchun Kong & Jun Sun & Yali Zhang, 2018. "Switching to Green Lifestyles: Behavior Change of Ant Forest Users," IJERPH, MDPI, vol. 15(9), pages 1-14, August.
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