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Cooperation through social influence

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  • Molinero, Xavier
  • Riquelme, Fabián
  • Serna, Maria

Abstract

We consider a simple and altruistic multiagent system in which the agents are eager to perform a collective task but where their real engagement depends on the willingness to perform the task of other influential agents. We model this scenario by an influence game, a cooperative simple game in which a team (or coalition) of players succeeds if it is able to convince enough agents to participate in the task (to vote in favor of a decision). We take the linear threshold model as the influence model. We show first the expressiveness of influence games showing that they capture the class of simple games. Then we characterize the computational complexity of various problems on influence games, including measures (length and width), values (Shapley–Shubik and Banzhaf) and properties (of teams and players). Finally, we analyze those problems for some particular extremal cases, with respect to the propagation of influence, showing tighter complexity characterizations.

Suggested Citation

  • Molinero, Xavier & Riquelme, Fabián & Serna, Maria, 2015. "Cooperation through social influence," European Journal of Operational Research, Elsevier, vol. 242(3), pages 960-974.
  • Handle: RePEc:eee:ejores:v:242:y:2015:i:3:p:960-974
    DOI: 10.1016/j.ejor.2014.11.006
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    References listed on IDEAS

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    Cited by:

    1. Rusinowska, Agnieszka & Taalaibekova, Akylai, 2019. "Opinion formation and targeting when persuaders have extreme and centrist opinions," Journal of Mathematical Economics, Elsevier, vol. 84(C), pages 9-27.
    2. Molinero, Xavier & Riquelme, Fabián & Roura, Salvador & Serna, Maria, 2023. "On the generalized dimension and codimension of simple games," European Journal of Operational Research, Elsevier, vol. 306(2), pages 927-940.
    3. Fabián Riquelme & Francisco Muñoz & Rodrigo Olivares, 2023. "A depth-based heuristic to solve the multi-objective influence spread problem using particle swarm optimization," OPSEARCH, Springer;Operational Research Society of India, vol. 60(3), pages 1267-1285, September.
    4. Gusev, Vasily V., 2020. "The vertex cover game: Application to transport networks," Omega, Elsevier, vol. 97(C).
    5. Berbeglia, Franco & Berbeglia, Gerardo & Van Hentenryck, Pascal, 2021. "Market segmentation in online platforms," European Journal of Operational Research, Elsevier, vol. 295(3), pages 1025-1041.
    6. Molinero, Xavier & Riquelme, Fabián & Serna, Maria, 2015. "Forms of representation for simple games: Sizes, conversions and equivalences," Mathematical Social Sciences, Elsevier, vol. 76(C), pages 87-102.

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