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The Implications of the Value Chain and Financial Institutions for Work and Employment: Insights from the Video Game Industry in Poland, Sweden and Germany

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  • Christina Teipen

Abstract

What are the reasons for national differences of international market access in high-risk software development and what is the role of employment regulation? This analysis elucidates this question based on national sector studies of the video games industry with particular focus on financial systems, skill formation as well as work and employment systems in Sweden, Germany and Poland. National financial architectures and education are a decisive factor. However, the results also suggest that the ‘varieties-of-capitalism’ (VoC) approach underestimates industry divergence within and across supposedly homogeneous national models, especially in the field of labour regulation. The author proposes to link VoC theory to a transnational perspective, which complementarily takes into account firm embeddedness in industry-specific value chains.

Suggested Citation

  • Christina Teipen, 2016. "The Implications of the Value Chain and Financial Institutions for Work and Employment: Insights from the Video Game Industry in Poland, Sweden and Germany," British Journal of Industrial Relations, London School of Economics, vol. 54(2), pages 311-333, June.
  • Handle: RePEc:bla:brjirl:v:54:y:2016:i:2:p:311-333
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    References listed on IDEAS

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    Cited by:

    1. Lechowski, Grzegorz, 2019. "Beyond "dependent development" in a high-tech industry? The interplay between domestic institutions and transnational sectoral governance in the trajectories of emerging Polish IT firms [," Discussion Papers, Research Group Globalization, Work, and Production SP III 2018-302r, WZB Berlin Social Science Center, revised 2019.
    2. Lechowski, Grzegorz, 2018. "Beyond "dependent development" in a high-tech industry? The interplay between domestic institutions and transnational sectoral governance in the trajectories of emerging Polish IT firms," Discussion Papers, Research Group Globalization, Work, and Production SP III 2018-302, WZB Berlin Social Science Center.
    3. Lisa Dorigatti & Wike M Been & Luigi Burroni & Maarten Keune & Trine P Larsen & Mikkel Mailand, 2023. "Playing alone? Interest representation in the videogame industry in Denmark, Italy and the Netherlands," Economic and Industrial Democracy, Department of Economic History, Uppsala University, Sweden, vol. 44(4), pages 1266-1288, November.

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