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The use of gamification in academic scenarios of the Colombian National Army

Author

Listed:
  • Alexander Aguirre-Valencia
  • Pamela Pirateque-Perdomo
  • Javier Ramírez-Narváez

Abstract

Currently, technology constitutes a large percentage of daily consumption, which affects people's cognitive development. The Military Forces, through Gamification, have adapted to the lifestyle of their students by implementing electronic devices in their teaching. Gamifying a class, that is, using elements found in games, video games and technology, can serve to develop skills and encourage student attention during the learning process. Thus, the objective was to reflect on the use and applicability of gamification in the learning processes of the Colombian National Army and Military Intelligence, for which knowledge was appropriated through the available literature that has been disseminated on the subject, in order to characterize the advantages generated by technology and games in military training and in the work of Military Intelligence, such as motivation, prior knowledge in military capabilities, information analysis, anticipation of situations, improvement in decision making, operational control, among others. It is concluded that gamification in the Military Forces and in Military Intelligence provides advantages to the development of teaching activities and consequently to military operations and information analysis.

Suggested Citation

Handle: RePEc:dbk:medicw:v:2:y:2023:i::p:196:id:196
DOI: 10.56294/mw2023196
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