IDEAS home Printed from https://ideas.repec.org/a/dbk/landar/v1y2022ip21id1056294la202221.html
   My bibliography  Save this article

Creative Integration for 3D Environments: From Modelling to Rendering

Author

Listed:
  • Mariano Joaquín Rago Casanova

Abstract

The rationale for the project was based on the use of three key tools: Blender, Substance Painter and Unreal Engine. Blender was selected for its free, open source nature and its large development community. This cross-platform software enabled modelling, sculpting, UV mapping, texturing, animation and video editing. Its dynamic and customisable interface, together with the use of shortcuts, facilitated the workflow. In addition, the modifiers and sculpting mode offered advantages in the efficient creation of models without altering the original mesh.Substance Painter was mainly used for texturing, excelling in working with PBR materials and providing the possibility to paint directly on the 3D model. Its layer-based system, with tools such as brushes, masks and erasers, allowed a high level of detail to be achieved. The user could import models from Blender and apply complex materials non-destructively. Finally, Unreal Engine was incorporated as a real-time rendering and visualisation engine. Its ‘Lumen’ technology offered dynamic global illumination, improving visual quality through diffuse interreflections. This Blender > Substance Painter > Unreal Engine pipeline was considered optimal for its seamless integration and efficiency, taking advantage of the best of each tool for the development of high quality 3D environments.

Suggested Citation

Handle: RePEc:dbk:landar:v:1:y:2022:i::p:21:id:1056294la202221
DOI: 10.56294/la202221
as

Download full text from publisher

To our knowledge, this item is not available for download. To find whether it is available, there are three options:
1. Check below whether another version of this item is available online.
2. Check on the provider's web page whether it is in fact available.
3. Perform a
for a similarly titled item that would be available.

More about this item

Statistics

Access and download statistics

Corrections

All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:dbk:landar:v:1:y:2022:i::p:21:id:1056294la202221. See general information about how to correct material in RePEc.

If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.

We have no bibliographic references for this item. You can help adding them by using this form .

If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.

For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: Javier Gonzalez-Argote (email available below). General contact details of provider: https://la.ageditor.ar/ .

Please note that corrections may take a couple of weeks to filter through the various RePEc services.

IDEAS is a RePEc service. RePEc uses bibliographic data supplied by the respective publishers.