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e-Sports: was es ist und wie es sich entwickelt

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  • Nufer, Gerd

Abstract

Obwohl eSports bereits seit mehr als zwanzig Jahren professionell betrieben wird, sind große Teile der Öffentlichkeit immer noch sehr wenig mit eSports vertraut. Im vorliegenden Beitrag werden die grundlegende Aspekte rund um eSports erläutert. Gewaltverherrlichung unter Jugendlichen oder negative gesundheitliche Auswirkungen sind Beispiele von Diskussionen, derer sich eSports ausgesetzt sehen. Auch die kontrovers geführte Debatte um die Einbindung von eSports in die Olympischen Spiele verdeutlicht den Bedarf nach mehr Hintergrundwissen über eSports.

Suggested Citation

  • Nufer, Gerd, 2020. "e-Sports: was es ist und wie es sich entwickelt," Reutlingen Working Papers on Marketing & Management 2020-1, Reutlingen University, ESB Business School.
  • Handle: RePEc:zbw:esbwmm:20201
    DOI: 10.15496/publikation-38654
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    References listed on IDEAS

    as
    1. Jaume Garcia-Villar & Carles Murillo, 2018. "eSports: Profile of Participants, Complementarity with Sports and its Perception as Sport. Evidence From Sports Video Games," Working Papers 1059, Barcelona School of Economics.
    2. Funk, Daniel C. & Pizzo, Anthony D. & Baker, Bradley J., 2018. "eSport management: Embracing eSport education and research opportunities," Sport Management Review, Elsevier, vol. 21(1), pages 7-13.
    3. Daniel C. Funk & Anthony D. Pizzo & Bradley J. Baker, 2018. "eSport management: Embracing eSport education and research opportunities," Sport Management Review, Taylor & Francis Journals, vol. 21(1), pages 7-13, January.
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    More about this item

    Keywords

    Marketing; Management; E-Sport; Sport;
    All these keywords.

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