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The Little Engines That Could – Game Industry Platforms and the New Drivers of Digitalization

Author

Listed:
  • Mattila, Juri
  • Seppälä, Timo
  • Salakka, Kaisa

Abstract

In a recent trend in digitalization, many platform incumbents have steered their focus towards creating collectively shared persistent virtual frameworks known as ‘metaverses’. Due to the emergence of digital platforms in the game industry over the last decade, the industry is now challenging the digital platform incumbents in metaverse development. Will the development unlock new data-driven markets, how will the landscape of digital platforms be reconfigured, and what are the strategic and policy implications for Finland and the European Union?

Suggested Citation

  • Mattila, Juri & Seppälä, Timo & Salakka, Kaisa, 2021. "The Little Engines That Could – Game Industry Platforms and the New Drivers of Digitalization," ETLA Brief 101, The Research Institute of the Finnish Economy.
  • Handle: RePEc:rif:briefs:101
    as

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    References listed on IDEAS

    as
    1. Ali-Yrkkö, Jyrki & Seppälä, Timo & Mattila, Juri, 2016. "The Role of the Largest Companies and Their Value Chains in the Economy," ETLA Reports 53, The Research Institute of the Finnish Economy.
    2. Martin Kenney & Bryan Pon, 2011. "Structuring the Smartphone Industry: Is the Mobile Internet OS Platform the Key?," Journal of Industry, Competition and Trade, Springer, vol. 11(3), pages 239-261, September.
    3. Jia, Kai & Kenney, Martin & Mattila, Juri & Seppälä, Timo, 2018. "The Application of Artificial Intelligence at Chinese Digital Platform Giants: Baidu, Alibaba and Tencent," ETLA Reports 81, The Research Institute of the Finnish Economy.
    4. Kenney, Martin & Pon, Bryan, 2011. "Structuring the Smartphone Industry. Is the Mobile Internet OS Platform the Key?," Discussion Papers 1238, The Research Institute of the Finnish Economy.
    Full references (including those not matched with items on IDEAS)

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    More about this item

    Keywords

    Game Engine; Virtual Reality; Metaverse; Platform; Platform Business Group (PBG) Strategy; System of Systems; Digitalization;
    All these keywords.

    JEL classification:

    • L8 - Industrial Organization - - Industry Studies: Services
    • L82 - Industrial Organization - - Industry Studies: Services - - - Entertainment; Media
    • O3 - Economic Development, Innovation, Technological Change, and Growth - - Innovation; Research and Development; Technological Change; Intellectual Property Rights
    • O33 - Economic Development, Innovation, Technological Change, and Growth - - Innovation; Research and Development; Technological Change; Intellectual Property Rights - - - Technological Change: Choices and Consequences; Diffusion Processes

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