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Trees and decisions

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Author Info
Carlos Alós-Ferrer ()
Klaus Ritzberger ()

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Abstract

The traditional model of sequential decision making, for instance, in extensive form games, is a tree. Most texts define a tree as a connected directed graph without loops and a distinguished node, called the root. But an abstract graph is not a domain for decision theory. Decision theory perceives of acts as functions from states to consequences. Sequential decisions, accordingly, get conceptualized by mappings from sets of states to sets of consequences. Thus, the question arises whether a natural definition of a tree can be given, where nodes are sets of states. We show that, indeed, trees can be defined as specific collections of sets. Without loss of generality the elements of these sets can be interpreted as representing plays. Therefore, the elements can serve as states and consequences at the same time. Copyright Springer-Verlag Berlin/Heidelberg 2005

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File URL: http://hdl.handle.net/10.1007/s00199-004-0487-3
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Publisher Info
Article provided by Springer in its journal Economic Theory.

Volume (Year): 25 (2005)
Issue (Month): 4 (06)
Pages: 763-798
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Handle: RePEc:spr:joecth:v:25:y:2005:i:4:p:763-798

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Related research
Keywords: Extensive form games; Sequential decisions; Trees.;

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  1. Joseph Greenberg & Sudheer Gupta & Xiao Luo, 2009. "Mutually acceptable courses of action," Economic Theory, Springer, vol. 40(1), pages 91-112, July. [Downloadable!] (restricted)
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This page was last updated on 2009-11-25.


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