Computing Equilibria of Two-Person Games from the Extensive Form
Abstract
The Lemke-Howson algorithm for computing equilibria of finite 2-person non-cooperative games in normal form is modified to restrict the computations to the ordinarily small portion corresponding to the strategies actually used by the players, and further it is shown that in games with perfect recall these strategies can be generated as needed from an auxiliary analysis of the players' decision trees derived from the extensive form of the game.Download Info
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Article provided by INFORMS in its journal Management Science.
Volume (Year): 18 (1972)
Issue (Month): 7 (March)
Pages: 448-460
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Citations
Citations are extracted by the CitEc Project, subscribe to its RSS feed for this item.Cited by:
- P. Herings & Ronald Peeters, 2010.
"Homotopy methods to compute equilibria in game theory,"
Economic Theory,
Springer, vol. 42(1), pages 119-156, January.
- Herings, P. Jean-Jacques & Peeters, Ronald, 2006. "Homotopy Methods to Compute Equilibria in Game Theory," Research Memoranda 046, Maastricht : METEOR, Maastricht Research School of Economics of Technology and Organization.
- Bernhard Stengel, 2010. "Computation of Nash equilibria in finite games: introduction to the symposium," Economic Theory, Springer, vol. 42(1), pages 1-7, January.
- Kolen, Antoon, 2006. "A genetic algorithm for the partial binary constraint satisfaction problem: an application to a frequency assignment problem," Research Memoranda 045, Maastricht : METEOR, Maastricht Research School of Economics of Technology and Organization.
- Prakash Shenoy, 1998. "Game Trees For Decision Analysis," Theory and Decision, Springer, vol. 44(2), pages 149-171, April.
- Govindan, Srihari & Wilson, Robert, 2003. "A global Newton method to compute Nash equilibria," Journal of Economic Theory, Elsevier, vol. 110(1), pages 65-86, May.
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