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An Educational Game with Dragons’ Den Experiences for Supply Chain Management Training

Author

Listed:
  • Yan Feng

    (Département de Management, Université du Québec à Trois-Rivières, Trois-Rivières, Québec G8Z 4M3, Canada)

  • Jean-François Audy

    (Département de Management, Université du Québec à Trois-Rivières, Trois-Rivières, Québec G8Z 4M3, Canada)

  • Mikael Rönnqvist

    (Faculté des Sciences et de Génie, Université Laval, Québec G1V 0A6, Canada)

  • Sophie D’Amours

    (Rector’s Office, Pavillon des Sciences de l’Éducation, Université Laval, Laval, Québec G1V 0A6, Canada)

Abstract

This article presents an educational game to engage university and industrial stakeholders in collaborative training for supply chain management courses. The game will help students learn complex supply chain management issues. There are two integrated parts: a case ethod through an industrial case and an activity-based game featuring role plays based on international television shows such as Dragons’ Den in Canada or Shark Tank in the United States. We developed a game framework to illustrate how the game can be prepared and played in classrooms. Although the game is primarily developed for classroom teaching, it may be adapted to other training environments. We have provided two examples to demonstrate how the game can be played as a short game in conference environments. Game experiences and feedback are presented with comments from various game participants. By interacting with stakeholders and tackling a real-world business case, students can better understand stakeholders’ business goals, the importance of supply chain collaboration, and the impacts on supply chain decisions.

Suggested Citation

  • Yan Feng & Jean-François Audy & Mikael Rönnqvist & Sophie D’Amours, 2020. "An Educational Game with Dragons’ Den Experiences for Supply Chain Management Training," INFORMS Transactions on Education, INFORMS, vol. 21(1), pages 13-29, September.
  • Handle: RePEc:inm:orited:v:21:y:2020:i:1:p:13-29
    DOI: 10.1287/ited.2019.0226
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    References listed on IDEAS

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    1. Tal Ben-Zvi & Thomas C. Carton, 2007. "From Rhetoric to Reality: Business Games as Educational Tools," INFORMS Transactions on Education, INFORMS, vol. 8(1), pages 10-18, September.
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    Cited by:

    1. Yao Zhao & Arim Park & Olena Rudna & Ju Myung Song, 2023. "Game—FloraPark (the Flower Game): A Supply Chain Contract and Collaboration Simulation," INFORMS Transactions on Education, INFORMS, vol. 24(1), pages 105-117, September.

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