IDEAS home Printed from https://ideas.repec.org/a/gam/jsusta/v13y2021i23p13124-d688794.html
   My bibliography  Save this article

Well-Designed Teaching Examples Influence the Outcome of Technology Acceptance: The Example of Next-Generation Art Process Learning

Author

Listed:
  • Hung Sun

    (Department of Digital Multimedia Design, China University of Technology, Taipei City 116, Taiwan)

  • Chìn-Chun Chen

    (Department of Digital Multimedia Design, China University of Technology, Taipei City 116, Taiwan)

Abstract

With the upgrade of hardware and the consumer experience, the application of high-standard digital art technology to produce finished products is the current trend of digital entertainment visual development, through the application of next-generation art technology, which has become the basis for the application of the 3D digital media art industry. Based on the technology acceptance model, this study measured student acceptance of next-generation art production software by surveying students in two school districts who took a next-generation art course that used blended learning and worked examples. Intention to use was also assessed using variables such as the type of graduation project and the number of credits in the student’s major course. A total of 104 valid questionnaires were obtained from four classes in the fourth year of college. Specifically, students’ perceived usefulness, perceived ease of use, and attitudes toward using next-generation art software were determined, and correlations between students’ acceptance of next-generation art use and their willingness to use next-generation art methods were explored. The worked examples increased the acceptance and willingness of students with poor 3D technical skills to use next-generation art, but also allowed them to overestimate their technical skills.

Suggested Citation

  • Hung Sun & Chìn-Chun Chen, 2021. "Well-Designed Teaching Examples Influence the Outcome of Technology Acceptance: The Example of Next-Generation Art Process Learning," Sustainability, MDPI, vol. 13(23), pages 1-17, November.
  • Handle: RePEc:gam:jsusta:v:13:y:2021:i:23:p:13124-:d:688794
    as

    Download full text from publisher

    File URL: https://www.mdpi.com/2071-1050/13/23/13124/pdf
    Download Restriction: no

    File URL: https://www.mdpi.com/2071-1050/13/23/13124/
    Download Restriction: no
    ---><---

    References listed on IDEAS

    as
    1. Nabyla DAIDJ & Thierry ISCKIA, 2009. "Entering the Economic Models of Game Console Manufacturers," Communications & Strategies, IDATE, Com&Strat dept., vol. 1(73), pages 23-42, 1st quart.
    2. Nabyla Daidj & Thierry Isckia, 2009. "Entering the economic models of game console manufacturers," Post-Print hal-00473055, HAL.
    Full references (including those not matched with items on IDEAS)

    Most related items

    These are the items that most often cite the same works as this one and are cited by the same works as this one.
    1. Marie CARPENTER & Nabyla DAIDJ & Christina MORENO, 2014. "Game Console Manufacturers: the End of Sustainable Competitive Advantage?," Communications & Strategies, IDATE, Com&Strat dept., vol. 1(94), pages 39-60, 2nd quart.
    2. Peters, Frank, 2018. "The business of video games is a multi-player game : Essays on governance choices and performance in a two-sided market in the cultural industries," Other publications TiSEM 886b3148-4bbb-4ea4-b666-0, Tilburg University, School of Economics and Management.
    3. Thierry ISCKIA & Denis LESCOP, 2015. "Strategizing in Platform-based ecosystems: Leveraging Core Processes for Continuous Innovation," Communications & Strategies, IDATE, Com&Strat dept., vol. 1(99), pages 91-111, 3rd quart.
    4. Patrycja Klimas & Wojciech Czakon, 2018. "Organizational innovativeness and coopetition: a study of video game developers," Review of Managerial Science, Springer, vol. 12(2), pages 469-497, March.

    Corrections

    All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:gam:jsusta:v:13:y:2021:i:23:p:13124-:d:688794. See general information about how to correct material in RePEc.

    If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.

    If CitEc recognized a bibliographic reference but did not link an item in RePEc to it, you can help with this form .

    If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.

    For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: MDPI Indexing Manager (email available below). General contact details of provider: https://www.mdpi.com .

    Please note that corrections may take a couple of weeks to filter through the various RePEc services.

    IDEAS is a RePEc service. RePEc uses bibliographic data supplied by the respective publishers.