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Novel Reinforcement Learning Research Platform for Role-Playing Games

Author

Listed:
  • Petra Csereoka

    (Department of Computer and Software Engineering, Polytechnic University Timişoara, Blvd. V. Pârvan, No. 2, 300223 Timişoara, Romania)

  • Bogdan-Ionuţ Roman

    (Department of Computer and Software Engineering, Polytechnic University Timişoara, Blvd. V. Pârvan, No. 2, 300223 Timişoara, Romania)

  • Mihai Victor Micea

    (Department of Computer and Software Engineering, Polytechnic University Timişoara, Blvd. V. Pârvan, No. 2, 300223 Timişoara, Romania)

  • Călin-Adrian Popa

    (Department of Computer and Software Engineering, Polytechnic University Timişoara, Blvd. V. Pârvan, No. 2, 300223 Timişoara, Romania)

Abstract

The latest achievements in the field of reinforcement learning have encouraged the development of vision-based learning methods that compete with human-provided results obtained on various games and training environments. Convolutional neural networks together with Q-learning-based approaches have managed to solve and outperform human players in environments such as Atari 2600, Doom or StarCraft II, but the niche of 3D realistic games with a high degree of freedom of movement and rich graphics remains unexplored, despite having the highest resemblance to real-world situations. In this paper, we propose a novel testbed to push the limits of deep learning methods, namely an OpenAI Gym-like environment based on Dark Souls III, a notoriously difficult role-playing game, where even human players have reportedly struggled. We explore two types of architectures, Deep Q-Network and Deep Recurrent Q-Network, providing the results of a first incursion into this new problem class. The source code for the training environment and baselines is made available.

Suggested Citation

  • Petra Csereoka & Bogdan-Ionuţ Roman & Mihai Victor Micea & Călin-Adrian Popa, 2022. "Novel Reinforcement Learning Research Platform for Role-Playing Games," Mathematics, MDPI, vol. 10(22), pages 1-12, November.
  • Handle: RePEc:gam:jmathe:v:10:y:2022:i:22:p:4363-:d:978403
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    References listed on IDEAS

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    1. Volodymyr Mnih & Koray Kavukcuoglu & David Silver & Andrei A. Rusu & Joel Veness & Marc G. Bellemare & Alex Graves & Martin Riedmiller & Andreas K. Fidjeland & Georg Ostrovski & Stig Petersen & Charle, 2015. "Human-level control through deep reinforcement learning," Nature, Nature, vol. 518(7540), pages 529-533, February.
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    Cited by:

    1. Chenglin Xu & Cheng Xu & Bo Li, 2023. "Multi-Agent Deep Q-Network Based Dynamic Controller Placement for Node Variable Software-Defined Mobile Edge-Cloud Computing Networks," Mathematics, MDPI, vol. 11(5), pages 1-18, March.

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