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Determinantes en el uso de simuladores de negocios: caso Company Game

Author

Listed:
  • Sarmiento Suárez, Jaime Enrique

    (Universidad Pontificia Bolivariana)

  • Ramírez Montañez, Julio César

    (Universidad Pontificia Bolivariana)

  • Villamizar León, Maryory Patricia

    (Universidad Pontificia Bolivariana)

  • Arenas Fajardo, Reinaldo

    (Universidad Industrial de Santander)

  • Huguet Borén, Llorenç

    (Company Game)

Abstract

El uso de simuladores en los procesos educativos ha tomado fuerza en los últimos años, y se han convertido en herramientas que apoyan al mejoramiento de capacidades y competencias genéricas de los estudiantes, como son: la comunicación asertiva, gestión del tiempo y de la información, trabajo en equipo, técnicas de análisis, entre otras, pero se hace necesario indagar si otros aspectos pueden influir en el momento del uso y aplicación de los simuladores empresariales, así como en los resultados obtenidos. El enfoque utilizado en esta investigación es de tipo cuantitativo-explicativo y de tiempo sincrónico y utiliza como fuente de información la base de datos del simulador de juegos de negocios Company Game, tomando la información de 1.197 registros. El objetivo del estudio es identificar la existencia de variables que influyan en el desempeño de los equipos en el juego de simuladores de negocios, tales como la formación académica, el contexto y el entrenamiento. Los resultados del modelo de regresión logística y el modelo de ecuaciones no paramétricas (PLS-SEM), muestran que el tiempo de dedicación y la cantidad de consultas de páginas asociadas al juego de simulación son los determinantes que explican la variación en los resultados del ranking, brindando una mejor comprensión a las personas interesadas en los procesos de construcción del conocimiento, mediadas por métodos de aprendizaje electrónico que buscan un fortalecimiento en las competencias genéricas.

Suggested Citation

  • Sarmiento Suárez, Jaime Enrique & Ramírez Montañez, Julio César & Villamizar León, Maryory Patricia & Arenas Fajardo, Reinaldo & Huguet Borén, Llorenç, 2023. "Determinantes en el uso de simuladores de negocios: caso Company Game," Revista Tendencias, Universidad de Narino, vol. 24(2), pages 28-59, July.
  • Handle: RePEc:col:000520:021039
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    References listed on IDEAS

    as
    1. Pando-Garcia, Julián & Periañez-Cañadillas, Iñaki & Charterina, Jon, 2016. "Business simulation games with and without supervision: An analysis based on the TAM model," Journal of Business Research, Elsevier, vol. 69(5), pages 1731-1736.
    Full references (including those not matched with items on IDEAS)

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    More about this item

    Keywords

    adaptación del estudiante; aprendizaje activo; aprendizaje en línea; competencias sociales; tecnología educacional;
    All these keywords.

    JEL classification:

    • C63 - Mathematical and Quantitative Methods - - Mathematical Methods; Programming Models; Mathematical and Simulation Modeling - - - Computational Techniques
    • C88 - Mathematical and Quantitative Methods - - Data Collection and Data Estimation Methodology; Computer Programs - - - Other Computer Software
    • M13 - Business Administration and Business Economics; Marketing; Accounting; Personnel Economics - - Business Administration - - - New Firms; Startups
    • M20 - Business Administration and Business Economics; Marketing; Accounting; Personnel Economics - - Business Economics - - - General
    • O30 - Economic Development, Innovation, Technological Change, and Growth - - Innovation; Research and Development; Technological Change; Intellectual Property Rights - - - General

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