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Idea Generation and the Role of Feedback: Evidence from Field Experiments with Innovation Tournaments

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  1. Deichmann, Dirk & Gillier, Thomas & Tonellato, Marco, 2021. "Getting on board with new ideas: An analysis of idea commitments on a crowdsourcing platform," Research Policy, Elsevier, vol. 50(9).
  2. Keng Yang, 2019. "Research on Factors Affecting Solvers’ Participation Time in Online Crowdsourcing Contests," Future Internet, MDPI, vol. 11(8), pages 1-13, August.
  3. Tat Koon Koh & Muller Y. M. Cheung, 2022. "Seeker Exemplars and Quantitative Ideation Outcomes in Crowdsourcing Contests," Information Systems Research, INFORMS, vol. 33(1), pages 265-284, March.
  4. Yujie Wang & Guijie Qi, 2022. "Sustainable Knowledge Contribution in Open Innovation Platforms: An Absorptive Capacity Perspective on Network Effects," Sustainability, MDPI, vol. 14(11), pages 1-17, May.
  5. Pei‐Yu Chen & Paul Pavlou & Shinyi Wu & Yang Yang, 2021. "Attracting High‐Quality Contestants to Contest in the Context of Crowdsourcing Contest Platform," Production and Operations Management, Production and Operations Management Society, vol. 30(6), pages 1751-1771, June.
  6. Jesse Bockstedt & Cheryl Druehl & Anant Mishra, 2022. "Incentives and Stars: Competition in Innovation Contests with Participant and Submission Visibility," Production and Operations Management, Production and Operations Management Society, vol. 31(3), pages 1372-1393, March.
  7. Ha Ta & Terry L. Esper & Travis Tokar, 2021. "Appealing to the Crowd: Motivation Message Framing and Crowdsourcing Performance in Retail Operations," Production and Operations Management, Production and Operations Management Society, vol. 30(9), pages 3192-3212, September.
  8. Juncai Jiang & Yu Wang, 2020. "A Theoretical and Empirical Investigation of Feedback in Ideation Contests," Production and Operations Management, Production and Operations Management Society, vol. 29(2), pages 481-500, February.
  9. Marieke Funck, 2023. "A Conceptual Framework for Describing the Phenomenon of Hackathons for Entrepreneurial Behavior," Working Papers Dissertations 115, Paderborn University, Faculty of Business Administration and Economics.
  10. Daniel P. Gross, 2020. "Creativity Under Fire: The Effects of Competition on Creative Production," The Review of Economics and Statistics, MIT Press, vol. 102(3), pages 583-599, July.
  11. Kimmy Wa Chan & Stella Yiyan Li & Jian Ni & John JianJun Zhu, 2021. "What Feedback Matters? The Role of Experience in Motivating Crowdsourcing Innovation," Production and Operations Management, Production and Operations Management Society, vol. 30(1), pages 103-126, January.
  12. Yang, Xi & Zhao, Quanwu & Sun, Heshan, 2022. "Seekers’ complaint behavior in crowdsourcing: An uncertainty perspective," Journal of Retailing and Consumer Services, Elsevier, vol. 68(C).
  13. Miyeon Jung & Daegon Cho & Euncheol Shin, 2021. "Repairing a Cracked Mirror: The Heterogeneous Effect of Personalized Digital Nudges Driven by Misperception," Production and Operations Management, Production and Operations Management Society, vol. 30(8), pages 2586-2607, August.
  14. Zhaohui (Zoey) Jiang & Yan Huang & Damian R. Beil, 2021. "The Role of Problem Specification in Crowdsourcing Contests for Design Problems: A Theoretical and Empirical Analysis," Manufacturing & Service Operations Management, INFORMS, vol. 23(3), pages 637-656, May.
  15. Salgado, Stéphane & Hemonnet-Goujot, Aurelie & Henard, David H. & de Barnier, Virginie, 2020. "The dynamics of innovation contest experience: An integrated framework from the customer’s perspective," Journal of Business Research, Elsevier, vol. 117(C), pages 29-43.
  16. Pankaj Kumar & Swanand J. Deodhar & Srilata Zaheer, 2023. "Cognitive sources of liability of foreignness in crowdsourcing creative work," Journal of International Business Studies, Palgrave Macmillan;Academy of International Business, vol. 54(4), pages 686-716, June.
  17. Qian Liu & Zhengfa Yang & Xiaofang Cai & Qianzhou Du & Weiguo Fan, 2022. "The more, the better? The effect of feedback and user's past successes on idea implementation in open innovation communities," Journal of the Association for Information Science & Technology, Association for Information Science & Technology, vol. 73(3), pages 376-392, March.
  18. Smirnova, Inna & Reitzig, Markus & Alexy, Oliver, 2022. "What makes the right OSS contributor tick? Treatments to motivate high-skilled developers," Research Policy, Elsevier, vol. 51(1).
  19. Stylianos Kavadias & Karl T. Ulrich, 2020. "Innovation and New Product Development: Reflections and Insights from the Research Published in the First 20 Years of Manufacturing & Service Operations Management," Manufacturing & Service Operations Management, INFORMS, vol. 22(1), pages 84-92, January.
  20. Jürgen Mihm & Jochen Schlapp, 2019. "Sourcing Innovation: On Feedback in Contests," Management Science, INFORMS, vol. 65(2), pages 559-576, February.
  21. Cheng, Xi & Gou, Qinglong & Yue, Jinfeng & Zhang, Yan, 2019. "Equilibrium decisions for an innovation crowdsourcing platform," Transportation Research Part E: Logistics and Transportation Review, Elsevier, vol. 125(C), pages 241-260.
  22. Yuan Jin & Ho Cheung Brian Lee & Sulin Ba & Jan Stallaert, 2021. "Winning by Learning? Effect of Knowledge Sharing in Crowdsourcing Contests," Information Systems Research, INFORMS, vol. 32(3), pages 836-859, September.
  23. Jiao, Yuanyuan & Wu, Yepeng & Lu, Steven, 2021. "The role of crowdsourcing in product design: The moderating effect of user expertise and network connectivity," Technology in Society, Elsevier, vol. 64(C).
  24. Joel O. Wooten, 2022. "Leaps in innovation and the Bannister effect in contests," Production and Operations Management, Production and Operations Management Society, vol. 31(6), pages 2646-2663, June.
  25. Niek Althuizen & Bo Chen, 2022. "Crowdsourcing Ideas Using Product Prototypes: The Joint Effect of Prototype Enhancement and the Product Design Goal on Idea Novelty," Management Science, INFORMS, vol. 68(4), pages 3008-3025, April.
  26. Tat Koon Koh, 2019. "Adopting Seekers’ Solution Exemplars in Crowdsourcing Ideation Contests: Antecedents and Consequences," Information Systems Research, INFORMS, vol. 30(2), pages 486-506, June.
  27. Segev, Ella, 2020. "Crowdsourcing contests," European Journal of Operational Research, Elsevier, vol. 281(2), pages 241-255.
  28. Swanand J. Deodhar & Samrat Gupta, 2023. "The Impact of Social Reputation Features in Innovation Tournaments: Evidence from a Natural Experiment," Information Systems Research, INFORMS, vol. 34(1), pages 178-193, March.
  29. Daniels, Margaret J. & Harmon, Laurlyn K. & Vese, Rodney & Park, Minkyung & Brayley, Russell E., 2018. "Spatial dynamics of tour bus transport within urban destinations," Tourism Management, Elsevier, vol. 64(C), pages 129-141.
  30. Zhuojun Gu & Ravi Bapna & Jason Chan & Alok Gupta, 2022. "Measuring the Impact of Crowdsourcing Features on Mobile App User Engagement and Retention: A Randomized Field Experiment," Management Science, INFORMS, vol. 68(2), pages 1297-1329, February.
  31. Ying-Ju Chen & Tinglong Dai & C. Gizem Korpeoglu & Ersin Körpeoğlu & Ozge Sahin & Christopher S. Tang & Shihong Xiao, 2020. "OM Forum—Innovative Online Platforms: Research Opportunities," Manufacturing & Service Operations Management, INFORMS, vol. 22(3), pages 430-445, May.
  32. Pavel Kireyev, 2020. "Markets for ideas: prize structure, entry limits, and the design of ideation contests," RAND Journal of Economics, RAND Corporation, vol. 51(2), pages 563-588, June.
  33. Lakshminarayana Nittala & Sanjiv Erat & Vish Krishnan, 2022. "Designing internal innovation contests," Production and Operations Management, Production and Operations Management Society, vol. 31(5), pages 1963-1976, May.
  34. Nirup Menon & Anant Mishra & Shun Ye, 2020. "Beyond Related Experience: Upstream vs. Downstream Experience in Innovation Contest Platforms with Interdependent Problem Domains," Manufacturing & Service Operations Management, INFORMS, vol. 22(5), pages 1045-1065, September.
  35. Elena Candelo & Diego Matricano & Mario Sorrentino, 2018. "Top Management Involvement in Open Innovation Processes: Learning from a Global Carmaker," International Business Research, Canadian Center of Science and Education, vol. 11(7), pages 142-151, July.
  36. Chaïma Siala & Abdelmajid Amine, 2022. "Le rôle du retour d’expérience dans la « gamification » des campagnes de crowdsourcing," Post-Print hal-03709625, HAL.
  37. Ho Cheung Brian Lee & Sulin Ba & Xinxin Li & Jan Stallaert, 2018. "Salience Bias in Crowdsourcing Contests," Information Systems Research, INFORMS, vol. 29(2), pages 401-418, June.
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