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Cooperative Games with a Simpicial Core

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  • Brânzei, R.

    (Tilburg University, School of Economics and Management)

  • Tijs, S.H.

    (Tilburg University, School of Economics and Management)

Abstract

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Suggested Citation

  • Brânzei, R. & Tijs, S.H., 2001. "Cooperative Games with a Simpicial Core," Other publications TiSEM 95a380ab-c3ad-419a-8425-5, Tilburg University, School of Economics and Management.
  • Handle: RePEc:tiu:tiutis:95a380ab-c3ad-419a-8425-57cf2a6bc6de
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    References listed on IDEAS

    as
    1. Brânzei, R. & Tijs, S.H., 2001. "Additivity Regions for Solutions in Cooperative Game Theory," Other publications TiSEM 11d16301-ce3b-4ba9-93a3-7, Tilburg University, School of Economics and Management.
    2. Lloyd S. Shapley, 1967. "On balanced sets and cores," Naval Research Logistics Quarterly, John Wiley & Sons, vol. 14(4), pages 453-460.
    3. Tijs, S.H. & Lipperts, F.A.S., 1982. "The hypercube and the core cover of N-person cooperative games," Other publications TiSEM f86cf523-f36d-4652-b774-6, Tilburg University, School of Economics and Management.
    4. SCHMEIDLER, David, 1969. "The nucleolus of a characteristic function game," LIDAM Reprints CORE 44, Université catholique de Louvain, Center for Operations Research and Econometrics (CORE).
    5. Brânzei, R. & Tijs, S.H., 2001. "Additivity Regions for Solutions in Cooperative Game Theory," Discussion Paper 2001-81, Tilburg University, Center for Economic Research.
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