In this paper we consider a number of different ways that a sequence of discrete-time repeated games can approach a continuous-time limit. Our purpose is to clarify the effects of three different factors: 1) The distribution of signals in a fixed discrete-time game, 2) How the distribution (and notably its variance) changes with the period length, and 3) whether some of the player roles are filled by sequences of short-run players
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Paper provided by Society for Economic Dynamics in its series 2006 Meeting Papers with number
680.
Length: Date of creation: 03 Dec 2006 Date of revision: Handle: RePEc:red:sed006:680
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