Advanced Search
MyIDEAS: Login to save this paper or follow this series

Gry komputerowe i branża gier a sztuka komiksowa
[Computer Games and Games Industry Connections with Comic Art]


Author Info

  • Klimczuk, Andrzej


Growth in popularity of computer (video) games is a noticeable change in recent years. Electronic entertainment increasingly engages the wider society and reaches to new audiences by offering them satisfy of wide variety of needs and aspirations. As a mass media games not only provide entertainment, but they are also an important source of income, knowledge and social problems. Article aims to bring closer look on the common areas of games and comics. On the one hand designers and artists working on games are often inspired by comic books, as well as they create their licensed adaptations and separate „interactive issues”. On the other hand more and more often we can see comics based on popular games. Study present the areas of agreement, cooperation or dependence like: technologies used to create games and comic books, use of comic books to comment events in the gaming industry and organization of exhibitions or events popularizing the works from both fields. ** W ostatnich latach dostrzegalny jest wzrost popularności gier komputerowych (wideo). Elektroniczna rozrywka angażuje uwagę coraz to szerszych kręgów społecznych i dociera do nowych grup odbiorców oferując im zaspokojenie najrozmaitszych potrzeb i aspiracji. Jako środek masowego przekazu gry dostarczają nie tylko rozrywki, ale stanowią też istotne źródło dochodów, wiedzy i problemów społecznych. Celem artykułu jest przybliżenie wspólnych obszarów gier i komiksu. Z jednej strony projektanci i artyści pracujący nad grami często czerpią inspirację z komiksów, jak również tworzą ich licencjonowane adaptacje i odrębne, „interaktywne numery”. Z drugiej zaś coraz częściej publikowane są komiksy bazujące na popularnych grach. Opracowanie przedstawia również takie obszary porozumienia, współpracy, bądź zależności jak: technologie wykorzystywane przy tworzeniu gier i komiksów, zastosowanie komiksów w komentowaniu wydarzeń branży gier oraz organizowanie wystaw i imprez popularyzujących twórczość z obu dziedzin.

Download Info

If you experience problems downloading a file, check if you have the proper application to view it first. In case of further problems read the IDEAS help page. Note that these files are not on the IDEAS site. Please be patient as the files may be large.
File URL:
File Function: original version
Download Restriction: no

Bibliographic Info

Paper provided by University Library of Munich, Germany in its series MPRA Paper with number 53501.

as in new window
Date of creation: 2011
Date of revision:
Handle: RePEc:pra:mprapa:53501

Contact details of provider:
Postal: Schackstr. 4, D-80539 Munich, Germany
Phone: +49-(0)89-2180-2219
Fax: +49-(0)89-2180-3900
Web page:
More information through EDIRC

Related research

Keywords: ICT; Ludology; Ludologia; Social Capital; Video Games; Mass media; Stereotypes and Prejudice; Game Concepts; Theory of Network & Participation Culture; serious games; e-learning; Gry Komputerowe; Technoculture; User-Generated Content; Comics Arts Education; Comics/Sequential Art; Sztuka Komiksowa; Branża Gier; Kapitał Społeczny;

Other versions of this item:

Find related papers by JEL classification:


No references listed on IDEAS
You can help add them by filling out this form.



This item is not listed on Wikipedia, on a reading list or among the top items on IDEAS.


Access and download statistics


When requesting a correction, please mention this item's handle: RePEc:pra:mprapa:53501. See general information about how to correct material in RePEc.

For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: (Ekkehart Schlicht).

If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.

If references are entirely missing, you can add them using this form.

If the full references list an item that is present in RePEc, but the system did not link to it, you can help with this form.

If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your profile, as there may be some citations waiting for confirmation.

Please note that corrections may take a couple of weeks to filter through the various RePEc services.