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A serious business with plenty to play for: The PC, console and mobile gaming sector

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Author Info
Heng, Stefan

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Abstract

Not only the gamescom fair in Cologne and the games convention fair in Leipzig have recently shown that the often ridiculed games industry (PC, console and mobile gaming) has long since matured into a serious economic sector on a par with the film industry. Since the days of TV games the gaming sector has been one of the fastest-growing areas of the media business. The process of change within the sector continues apace, driven by technical, societal and economic factors. This change is focused on the distribution channels, the revenue models, the development processes and the target demographics.

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File URL: http://mpra.ub.uni-muenchen.de/16988/
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Publisher Info
Paper provided by University Library of Munich, Germany in its series MPRA Paper with number 16988.

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Date of creation: 28 Aug 2009
Date of revision: 28 Aug 2009
Handle: RePEc:pra:mprapa:16988

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Related research
Keywords: IT; games; economics; demographics;

Find related papers by JEL classification:
I20 - Health, Education, and Welfare - - Education - - - General
Z13 - Other Special Topics - - Cultural Economics - - - Social Norms and Social Capital; Social Networks Economic Anthropology
K14 - Law and Economics - - Basic Areas of Law - - - Criminal Law
A10 - General Economics and Teaching - - General Economics - - - General

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This page was last updated on 2009-12-3.


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