Abstract"Game Engineering" deals with the application of game theoretic methods to interactive situations or systems in which the rules are well defined, or where the designer can himself specify the rules. This talk, which addressed a business-school audience with no specific knowledge of game theory, describes five examples of game engineering: two dealing with auctions, two with traffic systems, and one with arbitration. At the end of the talk there was a Q & A session, which, too, is recorded here.
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Bibliographic InfoPaper provided by The Center for the Study of Rationality, Hebrew University, Jerusalem in its series Discussion Paper Series with number dp518.
Date of creation: Sep 2009
Date of revision:
This paper has been announced in the following NEP Reports:
- NEP-ALL-2009-09-11 (All new papers)
- NEP-GTH-2009-09-11 (Game Theory)
- NEP-HPE-2009-09-11 (History & Philosophy of Economics)
- NEP-MIC-2009-09-11 (Microeconomics)
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