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How does coopetition change according to industry evolution? The case of video games consoles sector

Author

Listed:
  • Nabyla Daidj

    (CEMANTIC - Centre d'Études et de recherches en Management et TIC - TEM - Télécom Ecole de Management - IMT - Institut Mines-Télécom [Paris], IMT-BS - MMS - Département Management, Marketing et Stratégie - TEM - Télécom Ecole de Management - IMT - Institut Mines-Télécom [Paris] - IMT-BS - Institut Mines-Télécom Business School - IMT - Institut Mines-Télécom [Paris])

Abstract

To advance research on coopetition strategies, we choose to explore a specific industry, among a wide range of business activities, characterised by the development of coopetitive strategies. The objective of this paper is to show how cooperation and competition interact to the evolution of this video games (consoles) growing market. In order to maintain their dominance, on the one hand, Sony and Microsoft struggle to win and on the other hand, have signed different partnerships with the same players. Several examples show the evolution of competition between the two rivals Sony and Microsoft. It is a descriptive and empirical approach as regards the two main firms' roles and objectives.

Suggested Citation

  • Nabyla Daidj, 2008. "How does coopetition change according to industry evolution? The case of video games consoles sector," Post-Print hal-02515797, HAL.
  • Handle: RePEc:hal:journl:hal-02515797
    Note: View the original document on HAL open archive server: https://hal.science/hal-02515797
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    Citations

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    Cited by:

    1. Ana Villar & César Camisón Zornoza & Montserrat Boronat, 2009. "New challenges in competitiveness: knowledge development and coopetition," Working Papers. Serie EC 2009-04, Instituto Valenciano de Investigaciones Económicas, S.A. (Ivie).
    2. Marie CARPENTER & Nabyla DAIDJ & Christina MORENO, 2014. "Game Console Manufacturers: the End of Sustainable Competitive Advantage?," Communications & Strategies, IDATE, Com&Strat dept., vol. 1(94), pages 39-60, 2nd quart.

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