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Approximate Core Allocations for Multiple Partners Matching Games

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  • Han Xiao
  • Tianhang Lu
  • Qizhi Fang

Abstract

The matching game is a cooperative game where the value of every coalition is the maximum revenue of players in the coalition can make by forming pairwise disjoint partners. The multiple partners matching game generalizes the matching game by allowing each player to have more than one possibly repeated partner. In this paper, we study profit-sharing in multiple partners matching games. A central concept for profit-sharing is the core which consists of all possible ways of distributing the profit among individual players such that the grand coalition remains intact. The core of multiple partners matching games may be empty [Deng et al., Algorithmic aspects of the core of combinatorial optimization games, Math. Oper. Res., 1999.]; even when the core is non-empty, the core membership problem is intractable in general [Biro et al., The stable fixtures problem with payments, Games Econ. Behav., 2018]. Thus we study approximate core allocations upon which a coalition may be paid less than the profit it makes by seceding from the grand coalition. We provide an LP-based mechanism guaranteeing that no coalition is paid less than $2/3$ times the profit it makes on its own. We also show that $2/3$ is the best possible factor relative to the underlying LP-relaxation. Our result generalizes the work of Vazirani [Vazirani, The general graph matching game: approximate core, arXiv, 2021] from matching games to multiple partners matching games.

Suggested Citation

  • Han Xiao & Tianhang Lu & Qizhi Fang, 2021. "Approximate Core Allocations for Multiple Partners Matching Games," Papers 2107.01442, arXiv.org, revised Oct 2021.
  • Handle: RePEc:arx:papers:2107.01442
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    References listed on IDEAS

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    1. Marilda Sotomayor, 1992. "The Multiple Partners Game," Palgrave Macmillan Books, in: Mukul Majumdar (ed.), Equilibrium and Dynamics, chapter 17, pages 322-354, Palgrave Macmillan.
    2. M. L. Balinski, 1965. "Integer Programming: Methods, Uses, Computations," Management Science, INFORMS, vol. 12(3), pages 253-313, November.
    3. Vijay V. Vazirani, 2021. "The General Graph Matching Game: Approximate Core," Papers 2101.07390, arXiv.org, revised Jul 2021.
    4. Solymosi, Tamas & Raghavan, Tirukkannamangai E S, 1994. "An Algorithm for Finding the Nucleolus of Asignment Games," International Journal of Game Theory, Springer;Game Theory Society, vol. 23(2), pages 119-143.
    5. Walter Kern & Daniël Paulusma, 2003. "Matching Games: The Least Core and the Nucleolus," Mathematics of Operations Research, INFORMS, vol. 28(2), pages 294-308, May.
    6. Péter Biró & Walter Kern & Daniël Paulusma, 2012. "Computing solutions for matching games," International Journal of Game Theory, Springer;Game Theory Society, vol. 41(1), pages 75-90, February.
    7. Daniel Granot, 1984. "A Note on the Room-Mates Problem and a Related Revenue Allocation Problem," Management Science, INFORMS, vol. 30(5), pages 633-643, May.
    8. Xiaotie Deng & Toshihide Ibaraki & Hiroshi Nagamochi, 1999. "Algorithmic Aspects of the Core of Combinatorial Optimization Games," Mathematics of Operations Research, INFORMS, vol. 24(3), pages 751-766, August.
    9. Biró, Péter & Kern, Walter & Paulusma, Daniël & Wojuteczky, Péter, 2018. "The stable fixtures problem with payments," Games and Economic Behavior, Elsevier, vol. 108(C), pages 245-268.
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    Cited by:

    1. Vijay V. Vazirani, 2022. "Cores of Games via Total Dual Integrality, with Applications to Perfect Graphs and Polymatroids," Papers 2209.04903, arXiv.org, revised Nov 2022.
    2. Tianhang Lu & Han Xian & Qizhi Fang, 2023. "Approximate Core Allocations for Edge Cover Games," Papers 2308.11222, arXiv.org.

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