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Game theory and experimental gaming

In: Handbook of Game Theory with Economic Applications

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  • Shubik, Martin

Abstract

This is a survey and discussion of work covering both formal game theory and experimental gaming prior to 1991. It is a useful preliminary introduction to the considerable change and emphasis which has taken place since that time where dynamics, learning, and local optimization have challenged the concept of noncooperative equilibria.

Suggested Citation

  • Shubik, Martin, 2002. "Game theory and experimental gaming," Handbook of Game Theory with Economic Applications, in: R.J. Aumann & S. Hart (ed.), Handbook of Game Theory with Economic Applications, edition 1, volume 3, chapter 62, pages 2327-2351, Elsevier.
  • Handle: RePEc:eee:gamchp:3-62
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    Cited by:

    1. Sandar Win, 2018. "What are the possible future research directions for bank’s credit risk assessment research? A systematic review of literature," International Economics and Economic Policy, Springer, vol. 15(4), pages 743-759, October.
    2. Wayne Geerling & Kristofer Nagy & Elaine Rhee & Nicola Thomas & Jadrian Wooten, 2023. "Using Squid Game to Teach Game Theory," Journal of Economics Teaching, Journal of Economics Teaching, vol. 8(1), pages 47-63, January.
    3. Geller, Chris R. & Mustard, Jamie & Shahwan, Ranya, 2013. "Focused power: Experiments, the Shapley-Shubik power index, and focal points," Economics Discussion Papers 2013-42, Kiel Institute for the World Economy (IfW Kiel).
    4. So, Tony, 2020. "Classroom experiments as a replication device," Journal of Behavioral and Experimental Economics (formerly The Journal of Socio-Economics), Elsevier, vol. 86(C).

    More about this item

    JEL classification:

    • C - Mathematical and Quantitative Methods

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