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A fast infiltration game on n arcs

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  • V. J. Baston
  • A. Y. Garnaev

Abstract

Starting from a safe base, an Infiltrator tries to reach a sensitive zone within a given time limit without being detected by a Guard. The Infiltrator can move with speed at most u, while the Guard can only perform a restricted number of searches. A discrete variant of this zero‐sum game played on a graph consisting of two vertices joined by n nonintersecting arcs is investigated. Optimal strategies and an explicit expression for its value are obtained. © 1996 John Wiley & Sons, Inc.

Suggested Citation

  • V. J. Baston & A. Y. Garnaev, 1996. "A fast infiltration game on n arcs," Naval Research Logistics (NRL), John Wiley & Sons, vol. 43(4), pages 481-489, June.
  • Handle: RePEc:wly:navres:v:43:y:1996:i:4:p:481-489
    DOI: 10.1002/(SICI)1520-6750(199606)43:43.0.CO;2-3
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    References listed on IDEAS

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    1. R. D. Foley & T. P. Hill & M. C. Spruill, 1991. "Linear search with bounded resources," Naval Research Logistics (NRL), John Wiley & Sons, vol. 38(4), pages 555-565, August.
    2. Marlin U. Thomas & Yair Nisgav, 1976. "An infiltration game with time dependent payoff," Naval Research Logistics Quarterly, John Wiley & Sons, vol. 23(2), pages 297-302, June.
    3. John M. Auger, 1991. "An infiltration game on k arcs," Naval Research Logistics (NRL), John Wiley & Sons, vol. 38(4), pages 511-529, August.
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    Cited by:

    1. Zoroa, N. & Zoroa, P. & Fernández-Sáez, M.J., 2009. "Weighted search games," European Journal of Operational Research, Elsevier, vol. 195(2), pages 394-411, June.
    2. Alpern, Steve & Lidbetter, Thomas & Papadaki, Katerina, 2019. "Optimizing periodic patrols against short attacks on the line and other networks," European Journal of Operational Research, Elsevier, vol. 273(3), pages 1065-1073.

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