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Places, Spaces and the Dynamics of Creativity: The Video Game Industry in Montreal

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  • David Grandadam
  • Patrick Cohendet
  • Laurent Simon

Abstract

Grandadam D., Cohendet P. and Simon L. Places, spaces and the dynamics of creativity: the video game industry in Montreal, Regional Studies . The aim of this paper is to understand better the dynamics of situated creativity by reconsidering the formation of externalities in cities. What is suggested is that these externalities are not due to the proximity between institutions of the 'upperground' or between individuals of the 'underground', but rather they emerge from the articulation between places and spaces, which both contribute to fertilize a so-called 'middleground'. The case of the video game cluster in Montreal in Quebec, Canada, is analysed in order to illustrate this view.

Suggested Citation

  • David Grandadam & Patrick Cohendet & Laurent Simon, 2013. "Places, Spaces and the Dynamics of Creativity: The Video Game Industry in Montreal," Regional Studies, Taylor & Francis Journals, vol. 47(10), pages 1701-1714, November.
  • Handle: RePEc:taf:regstd:v:47:y:2013:i:10:p:1701-1714
    DOI: 10.1080/00343404.2012.699191
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    Citations

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    Cited by:

    1. Jean-Alain Héraud, 2021. "A New Approach of Innovation: from the Knowledge Economy to the Theory of Creativity Applied to Territorial Development," Journal of the Knowledge Economy, Springer;Portland International Center for Management of Engineering and Technology (PICMET), vol. 12(1), pages 201-217, March.
    2. E Richard Gold, 2016. "Accelerating Translational Research through Open Science: The Neuro Experiment," PLOS Biology, Public Library of Science, vol. 14(12), pages 1-6, December.
    3. Jane Zheng, 2021. "STRUCTURING ARTISTIC CREATIVITY FOR THE PRODUCTION OF A ‘CREATIVE CITY’: Urban Sculpture Planning in Shanghai," International Journal of Urban and Regional Research, Wiley Blackwell, vol. 45(5), pages 795-813, September.
    4. Clément Marinos & Guy Baudelle, 2019. "L'émergence des tiers-lieux hors métropoles en Bretagne : une lecture par les profils et trajectoires de leur fondateur," Post-Print hal-02310300, HAL.
    5. Patrick Cohendet & David Grandadam & Chahira Mehouachi & Laurent Simon, 2018. "The local, the global and the industry common: the case of the video game industry," Journal of Economic Geography, Oxford University Press, vol. 18(5), pages 1045-1068.
    6. Pawan V. Bhansing & Erik Hitters & Yosha Wijngaarden, 2018. "Passion Inspires: Motivations of Creative Entrepreneurs in Creative Business Centres in the Netherlands," Journal of Entrepreneurship and Innovation in Emerging Economies, Entrepreneurship Development Institute of India, vol. 27(1), pages 1-24, March.
    7. Boeing, Philipp & Wang, Yihan, 2021. "Decoding China's Covid-19 "virus exceptionalism": Community-based digital contact tracing in Wuhan," ZEW Discussion Papers 21-028, ZEW - Leibniz Centre for European Economic Research.
    8. Xuefang Xie & Xuemei Xie & Carla Martínez-Climent, 2019. "Identifying the factors determining the entrepreneurial ecosystem of internet cultural industries in emerging economies," International Entrepreneurship and Management Journal, Springer, vol. 15(2), pages 503-522, June.
    9. Etienne Capron & Dominique Sagot-Duvauroux & Raphaël Suire, 2020. "Anatomy of a techno-creative community : the role of places and events in the emergence of videomapping in Nantes," Working Papers hal-02617101, HAL.
    10. Patrick Cohendet & David Grandadam & Raphaël Suire, 2021. "Reconsidering the dynamics of local knowledge creation: Middlegrounds and local innovation commons in the case of FabLabs," Post-Print hal-03622101, HAL.
    11. Cuntz, Alexander & Peuckert, Jan, 2023. "From hackers to start-ups: Innovation commons and local entrepreneurial activity," Research Policy, Elsevier, vol. 52(2).
    12. Filippopoulos, Nikolaos & Fotopoulos, Georgios, 2022. "Innovation in economically developed and lagging European regions: A configurational analysis," Research Policy, Elsevier, vol. 51(2).
    13. Gilles Garel, 2018. "Les communautés aux origines de la micro-informatique : des amateurs aux entreprises," Post-Print hal-02557212, HAL.
    14. Guy Baudelle & Gerhard Krauss & Clément Marinos & Raphaël Suire, 2018. "Les tiers-lieux de ville moyenne, entre accès aux ressources et dynamisation des territoires : Présentation des résultats du Projet INTIMIDE," Post-Print halshs-01807990, HAL.
    15. Cohendet Patrick & Grandadam David & Suire Raphaël, 2021. "Reconsidering the dynamics of local knowledge creation: Middlegrounds and local innovation commons in the case of FabLabs," ZFW – Advances in Economic Geography, De Gruyter, vol. 65(1), pages 1-11, March.
    16. James Boyer, 2020. "Toward an Evolutionary and Sustainability Perspective of the Innovation Ecosystem: Revisiting the Panarchy Model," Sustainability, MDPI, vol. 12(8), pages 1-17, April.
    17. Paul Muller & Bérangère L. Szostak & Thierry Burger-Helmchen, 2020. "The role of middleground's entrepreneurial activities for the circulation of creative ideas. The case of Krautrock Music [Le rôle d’intermédiation des activités entrepreneuriales du middleground da," Post-Print hal-03539612, HAL.
    18. Grzegorz Micek, 2020. "Studies of Proximity in Coworking Spaces: the Basic Conceptual Challenges," European Spatial Research and Policy, University of Lodz, vol. 27(1), pages 9-35, June.

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