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Negotiating conventions and creating community: the case of Cartoon and European animation

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  • Alexander Cole
  • David Barberá-Tomás

Abstract

This article examines the processes of negotiation and institution building through which transnational networks of learning are fashioned. It does so by examining the case of the European animation industry and the activity of an association, Cartoon, which facilitated the development of common conventions supporting cooperation and learning in this industry. The case draws attention to how issues of institutional context can frustrate collaboration and limit the scope of learning; simultaneously, it illustrates interventions that permitted the negotiation between situated and context-specific understandings on the one hand and the development of shared understandings and common conventions for action within the industry on the other. In sum, the article sheds light on the institutional work required to mobilize situated forms of knowledge and the important bridging functions that institutional entrepreneurs can play in this process.

Suggested Citation

  • Alexander Cole & David Barberá-Tomás, 2014. "Negotiating conventions and creating community: the case of Cartoon and European animation," Journal of Economic Geography, Oxford University Press, vol. 14(5), pages 973-993.
  • Handle: RePEc:oup:jecgeo:v:14:y:2014:i:5:p:973-993.
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    File URL: http://hdl.handle.net/10.1093/jeg/lbu025
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    Cited by:

    1. Verena Brinks, 2016. "Situated affect and collective meaning: A community perspective on processes of value creation and commercialization in enthusiast-driven fields," Environment and Planning A, , vol. 48(6), pages 1152-1169, June.
    2. Patrick Cohendet & David Grandadam & Chahira Mehouachi & Laurent Simon, 2018. "The local, the global and the industry common: the case of the video game industry," Journal of Economic Geography, Oxford University Press, vol. 18(5), pages 1045-1068.
    3. Lizzie Richardson, 2016. "Sharing knowledge: Performing co-production in collaborative artistic work," Environment and Planning A, , vol. 48(11), pages 2256-2271, November.
    4. Cohendet Patrick, 2022. "Architectures of the commons: collaborative spaces and innovation," ZFW – Advances in Economic Geography, De Gruyter, vol. 66(1), pages 36-48, May.
    5. Susan Standing & Craig Standing, 2019. "Innovating Authentically: Cultural Differentiation in the Animation Sector," Systemic Practice and Action Research, Springer, vol. 32(5), pages 557-571, October.

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