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Search-Evasion Game in a Fixed Region

Author

Listed:
  • Alan R. Washburn

    (Naval Postgraduate School, Monterey, California)

Abstract

A game where a Searcher attempts to trap an Evader who knows the location of all past traps is formulated and solved, using average time to capture as the payoff. The Evader can move around freely, except that he is constrained to remain within a certain region.

Suggested Citation

  • Alan R. Washburn, 1980. "Search-Evasion Game in a Fixed Region," Operations Research, INFORMS, vol. 28(6), pages 1290-1298, December.
  • Handle: RePEc:inm:oropre:v:28:y:1980:i:6:p:1290-1298
    DOI: 10.1287/opre.28.6.1290
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    Citations

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    Cited by:

    1. Ryusuke Hohzaki, 2008. "A search game taking account of attributes of searching resources," Naval Research Logistics (NRL), John Wiley & Sons, vol. 55(1), pages 76-90, February.
    2. Hohzaki, Ryusuke & Iida, Koji, 2000. "A search game when a search path is given," European Journal of Operational Research, Elsevier, vol. 124(1), pages 114-124, July.
    3. Ryusuke Hohzaki, 2007. "Discrete search allocation game with false contacts," Naval Research Logistics (NRL), John Wiley & Sons, vol. 54(1), pages 46-58, February.
    4. Hohzaki, Ryusuke, 2006. "Search allocation game," European Journal of Operational Research, Elsevier, vol. 172(1), pages 101-119, July.
    5. Gordon McCormick & Guillermo Owen, 2019. "A composite game of hide and seek," Central European Journal of Operations Research, Springer;Slovak Society for Operations Research;Hungarian Operational Research Society;Czech Society for Operations Research;Österr. Gesellschaft für Operations Research (ÖGOR);Slovenian Society Informatika - Section for Operational Research;Croatian Operational Research Society, vol. 27(1), pages 1-14, March.
    6. Ryusuke Hohzaki, 2009. "A cooperative game in search theory," Naval Research Logistics (NRL), John Wiley & Sons, vol. 56(3), pages 264-278, April.

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