The Avaritia: Entrepreneurship Practice to Understand the Problem of Information Control through Gamification
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- Ana Manzano-León & Pablo Camacho-Lazarraga & Miguel A. Guerrero & Laura Guerrero-Puerta & José M. Aguilar-Parra & Rubén Trigueros & Antonio Alias, 2021. "Between Level Up and Game Over: A Systematic Literature Review of Gamification in Education," Sustainability, MDPI, vol. 13(4), pages 1-14, February.
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Keywords
gamification; social problem; sustainable learning; gamified learning; gamification in learning;All these keywords.
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