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An Entrepreneurship Incubation Process Model and Gamified Educational Software Designed for Sustainable Education

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  • Ping Liu

    (School of International Business and Management, Sichuan International Studies University, Chongqing 400031, China)

Abstract

To tackle the challenges of the sustainable development of entrepreneurship education in China and bridge the gaps between academic research and practices for Goal 4 of the SDGs, this design science research aims to create an educational artifact for the incubation of entrepreneurship from students’ tacit knowledge and evaluate whether it performs well. First, the incubation process of the educational artifact is summarized, including the functions and tools of its supporting software. An Extended Triple Diamond model with design principles in the knowledge creation process is proposed in this research. Then, the educational artifact is evaluated based on the data from in-depth interviews conducted with 15 university teacher and student users. Through the evaluation, functions of the supporting software and some organizational arrangements of the activity are iterated. This design science research of the educational artifact contributes empirically to the body of design knowledge. In terms of practice, the educational artifact with extremely low entry barriers is expected to alleviate the inherent contradictions between personalization (the inherent characteristics of innovation and entrepreneurship) and large-scale development (to be carried out in a sustainable manner), thus contributing to the Sustainable Development Goal of inclusive and equitable quality education.

Suggested Citation

  • Ping Liu, 2023. "An Entrepreneurship Incubation Process Model and Gamified Educational Software Designed for Sustainable Education," Sustainability, MDPI, vol. 15(19), pages 1-30, October.
  • Handle: RePEc:gam:jsusta:v:15:y:2023:i:19:p:14646-:d:1256225
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    References listed on IDEAS

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