A Game Theoretic Approach to Computer Science: Survey and Research Directions
AbstractTheoretical Computer Science classically aimed to develop a mathematical understanding of capabilities and limits of traditional computing architecture (Boole, von Neuman, Turing, Church, Godel), investigating in computability, complexity theory and algorithmics. Now it seems more natural to revisit classical computer science notions under a new game- theoretic model. The purpose of this work is to investigate some themes at the intersection of algorithmics and game theory, emphasizing both mathematical and technological issues.
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Bibliographic InfoPaper provided by EconWPA in its series Game Theory and Information with number 0509003.
Length: 20 pages
Date of creation: 07 Sep 2005
Date of revision:
Note: Type of Document - pdf; pages: 20. ISBN 88-495-1012-8
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computer science; game theory; network; protocol;
Find related papers by JEL classification:
- C7 - Mathematical and Quantitative Methods - - Game Theory and Bargaining Theory
- D8 - Microeconomics - - Information, Knowledge, and Uncertainty
This paper has been announced in the following NEP Reports:
- NEP-ALL-2005-11-09 (All new papers)
- NEP-GTH-2005-11-09 (Game Theory)
- NEP-HPE-2005-11-09 (History & Philosophy of Economics)
- NEP-ICT-2005-11-09 (Information & Communication Technologies)
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